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ok thanks will do
I don't have preCacheMyFX() in my map gsc .... were would Iput that
That's interesting.
In v1.1 the prefab is no longer needed
Please can anyone help?
It's a level notify, so as long as your waittil is in a threaded function which was called before ugxm_init (so, before _zombiemode.gsc), you will catch the notify.
If you need something to happen right after the game starts there are more ways to do it than this notify. Explaining your purpose would allow me to be more specific.
im not saying its wrong its just funny when you see a custom map and you that room lol
goog work btw, its better than most first-maps being released now-a-days
is it me? or i can see the sniperbolt tutorial map in the first pic? xD (with some changes obviously)
The absolute minimum size for a v1.4 map that I've seen is ~50mb, and I doubt yours is that small...?
With that said, assuming your map is ~120mb, UGX Mod only doubled the size of your map and added all the features of v1.0.3, including a nearly full set of CoD4 weapons - not bad if you ask me.
UGX Mod v1.1 has been heavily optimized and will not take much more filesize than v1.0.3 did, if not less
Yeah when the game options menu loads, it sets some dvars and variables and whatnot which are related to the console, so the fastest solution was to just disable it as Saje mentioned because the menu is nearly useless anyway. In v1.1 I may spend some time cleaning that up but its definitely low priority right now
For the first do you mean the game options on the main menu? This is disabled so the player cannot access the console enable option. The only other settings in there are practically useless which is why the mod takes this route. If you really needed to change something you could always change it before launching the mod. The second one is a bug in v1.0.3 of the mod which has been patched for v1.1.