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It will be set once the power is turned on.
- Phil.
I dont know how to do this But I think you have to script something like that
ive heard that the approximate release date for the US(and im guessing other countries too) is April 17, 2014. Now this is from the cod online wiki so take that for what its worth
I should mention you'll need to add the sound to the ugx mod csv for that to work.
So first I have to say that my WaW was a little bit buggy so some messages just don´t pop up.
So If (as example) i hitted a Teddy and then a Text would pop up I never saw it.
So, that was the first problem but after I played Mini Labor from YaPh1l it worked but then another bug happend.
After this I couldn´t start the Map "TMG_Armory" ´cause there is always the Error: Exceeded Limit of 400 fx assets.
But before I played Mini Labor it worked fine
Someone who knows what it could be so it will work again?
I hope so
Psy0ch
root/mods/mapname/clientscripts/mapname_amb.csc
comment out musicwaittilldone(); so the game wont have to wait for music to finish when another one starts, it will just fade out while playing the new one. I think that BO2 buried sounds were acting the same in bo2 btw.
what do you mean a map with the UGX mod installed?