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Messages - oshawat750

(Image removed from quote.)
Assuming you just used the super GDT that is provided with lime, just change these values
Thanks Nate!
8 years ago
In my Firing Range map, the ported Black Ops 1 models in-game seem to disappear when you go away from them. http://prnt.sc/bvzvv1 (Thanks HitmanVere for image). Anyway I can fix that? It makes it look kinda bad.
8 years ago
The map is now updated to 1.0.1! TONS OF ISSUES FIXED! Check the changelog for all of the things changed!
8 years ago
May be a stupid question, but did you add the Co-Op spawns?
That's not the problem lol. The map name was too long, I tried adding it to new map with shorter name, same error.
8 years ago
Everyone, this maps release was very broken. I will release it later today with the zones fixed (Not my fault lol), and the shield problems fixed. Oh, and most of the known issues.
8 years ago
Can't wait to play it! Is it coming out soon?
8 years ago
Just played the map and was wondering why the map requires t4m. While I was playing, I didn't notice anything too major, and honestly the map is kind of bare.
It's not the mapping the reason why it uses T4M. It's because of the weapons, mostly. If anyone could help me with the assets, that would be lovely.
8 years ago
Map is finished! Check out the topic here: http://ugx-mods.com/forum/index.php?topic=12107.new#new
8 years ago
This map is a remake of the classic map from Black Ops 1, Firing Range. Oshawat750 & UrbanSpiral are the map creators.
CO-OP STILL DOESN'T WORK!

YOU NEED T4M!
Download and install it here: http://ugx-mods.com/forum/index.php/topic,8092.0.html
Changelog for 1.2:
Spoiler: click to open...
- Added Dingo and HG-40 from BO3
- Fixed Muzzleflashes on Dual Wield weapons
- Fixed Razorback and Locus PaP camo
- Added non-hugging zombies
- Removed EE songs (Copyright Reasons)
- Removed Buildable Shield
Changelog for 1.1:
Spoiler: click to open...
- Double PaP icons now appear on HUD
- Vulture Aid now shows all perk locations and Mystery Box locations
- Changed Perk and Powerup shaders
- Added more BO3 weapons (Purifier, Bootlegger, Razorback, Locus, KN-44)
- More Wall Weapons
- Added Thunder Wall back
Changelog for 1.0.1:
Spoiler: click to open...
- Removed Avogadro
- Removed Widows Wine (Until fixed)
- Removed Thunder Wall from Double PaP (Causing errors)
- Fixed TONS of zoning problems
- Banana Colada now kills zombies!

Features:
- 11 Perks (INCLUDING BANANA COLADA)
- BO1, BO2, and BO3 Weapons
- Double PaP (BO3 Style) (Harry's)
- Main Easter Egg (Shoot all 20 Targets)
- Mini Easter Eggs
- Buyable Ending (75K)
- Buried Zombies
- Russman
- Brutus Boss
- Custom Perk Shaders & Drops
- Custom Drops
- Hell's Retriever and MotD Hellhounds
- Custom HUD

What does Banana Colada do?
Spoiler: click to open...
- Allows you to slide by pressing Sprint + Crouch
- Leaves a trail that zombies slip and die on when you slide.

TRAILER:
IMAGES:




Loadscreen:


Objectives:

Spoiler: click to open...
1. Find the 3 keys to open the PaP door.
2. Shoot all 20 targets.
3. Escape the firing range!
CREDITS:Walkthrough:
Spoiler: click to open...
Oshawat750 - Mapping, Creator, and Model Porting
UrbanSpiral - Mapping, Creator, BO2 Weapons, PaP Camo, and Some Perk Shaders
Sylvacre - Grenade Images & Kewl Guy
Jerri13 - SoE Shaders & Drops
HarryBo21 - Perks, Shield, Double PaP, Weapons, Hell's Retriever, HUD
Rorke - B01 Weapons
DUKIP - Zombie Blood
Shippuden - Some BO1 Weapons and Buried Zombies
NateSmithZombies - Some BO2 Weapons, Banana Colada, Avogadro, MotD Wolves, CoD4 Models, and Help
FearxReaper666 - Bonus Points Script
Tim Smith & Ricko0z - BO3 Weapons
Rdv - Brutus
Ray - PPSH
MakeCents - Shootable Door Script
buttkicker - Key for Door Script
Tombmx - Amazing tools
Treyarch - For WaW, BO1, and BO2 Models
Byzmodz - Easter Egg Scripts And An Amazing Help!

Did we miss anyone? PM me!

KNOWN ISSUES:
- If your game crashes before the game loads, that means YOU DO NOT HAVE T4M INSTALLED! INSTALL IT AT THE TOP OF THE POST!
- idk any right now
8 years ago
This is a really easy method: http://ugx-mods.com/forum/index.php?topic=4777.0

Easy as drag and drop  :D
8 years ago
Daedra was banned from ugx, so his tools will likely not see the light of day here.
Still wondering, why did he get banned? I saw that when I was looking around a month ago.
8 years ago
coz it needs to be

Nazi_zombie_

Then less than 8 characters
But, my other map, Hello Kitty Remastered, was named hellokitty_remastered and it worked fine. I'll try it, and see if it works though.
8 years ago
I have a question, is there anyway to add more weapons and have them all show up in the 'give all' command. I tried to port a lot of weapons and when I type 'give all', not all of the weapons show up. Is there a way to get that cap removed?
Add them in dlc3_code.gsc in your mods/MAPNAME/maps. If you don't have it, go to raw/maps and find it there. dlc3_code lets you get weapons from the box, adds them to give all, and let's you pap them.
8 years ago
Hey, When I compile my level and click "start map after compile" or whatever it works fine. all is well. but when I go into world at war and start my map, it brings me to the normal waw menu. anyone know why? thanks.


I like this moji :nyan:
Usually, don't click Start Map After Compile. Untick that and compile. Than, build your mod. Finally, go to Run Game and load your map there.
8 years ago
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