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Contact Support - Help Center Get help on the UGX Discord. Join it now!In maya 2012, first click on the cube in the upper right corner, so you'll go into 2d view (doesn't matter in which surface of the square you click). (Image removed from quote.).
After that, click the cube again, so you'll go back to 3D view. If done correctly, you can move free around. I don't know another solution to this problem, i always use this.
Lukkie1998
This looks fantastic, thanks for the tutorial.
Just one question is the same injury that would cause the weapon or is increased by the custom ammo type?
Ok well since 2 people seem to be having problems i'll do some more testing but this has worked for me but i'll do some more test. Also how many times did you jump off? This has a tendency to bug out sometimes.
You could use toms iwi to dds converter and take a look if the .dds will look like this too. if it doesn't just add it like a texture (materialType has to be 2d) via the asset manager and give it the same name it had before.
You can use eg. Gimp with a plugin to open the .dds and try to fix the image there if it's cluttered too.
Seems like a converter has been used instead of the asset manager, I had a similar problem with such a thing.