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The way I went about this with zombie train is:
What this does is kill of any remaining zombies. I used a trigger mult... It will end the round and start the next one.
Hope this helps!
Get the axis(zombie) array and do the function dodamage(); on them.
also your model might go over the actual limit (which is about 15k)
Update the tool to the latest version here:
http://ugx-mods.com/wiki/index.php?title=Maya_2012-2014_Xmodel_and_Xanim_Export_Tool