I have a problem when I tested the Sniperbolt's pandora boxes... I placed 6 chest on my map (start_chest, chest1, chest2, chest3, chest4, chest5) When I get the teddy bear on the pandora box is formed in the same location.
my mapname.gsc code is: and
Why does not the random placement when I get my teddy bear? What more needs to change it?
Can I use weapon cabinet for my Der Riese style map? How? Because I placed _prefabs\zombiemode\weapon_cabinet.map. I press & hold F in the game but nothing happens.
I need a little help... I generated my map with SajeOne's Script Placer v2.0.1 but I checked "disabled console" option and create a menu button for easy start. I want debug my pathnode (ai_shownodes 1), and I would like enable cheat commands (eg. noclip, because I want to see the pathnode connections), but consequently cheat commands not allowed...
It is possible to change this manually? Which file is and what exactly?
I have 4 zones: start_zone, zone_1, zone_2, zone_3
The info_volume of zone_3 are cutted (I drew 4 times with $default brush, I selected the 4 brushes and I clicked 2D->Entity->Add Selected Brushes, thereafter I clicked 2D->info->volume).
The zone_3 is permeable, is not separated by doors or debris.
The info_volume KVPs is: ----------------------------
Zombie KVPs in zone_3 is: -------------------------------
The script_struct KVPs for zombie is: -------------------------------------
The magic_door of zone_3 KVPs is: ----------------------------------------
and my YOURMAP.gsc adjacent zone script code is:
My problem is that I don't follow the zombies within the zone_3, they get stuck. (see image). Maybe the cutting zone is not correct? What is the correct procedure in this case?
I would like to ask for help.
Thanks.
Maybe info_volume cutting is wrong. What
Double Post Merge: January 04, 2015, 01:34:05 pmSorry, I wrote incomprehensibly: "My problem is that I don't follow the zombies within the zone_3, they get stuck."
Correctly: The problem is that the zombies do not follow me within the zone_3, they get stuck.
I have a problem with light. My Der Riese style map contains more rooms (eg. kitchen and sitting-room etc.). I placed a 'light' and an 'info/null' object.
light object entity KVPs:
info_null entity KVPs:
I building, compile map, run, the light is correct with shadow.
BUT if I create an another light and info_null object an another room doesn't work. Only darkness. I try copy the first light and info_null but doesn't work, darkness, darkness...