UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

light, info_null problem

broken avatar :(
Created 10 years ago
by Deer2014
0 Members and 1 Guest are viewing this topic.
1,412 views
broken avatar :(
×
broken avatar :(
Location: hu
Date Registered: 20 July 2014
Last active: 3 months ago
Posts
89
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
Deer2014's Groups
Deer2014's Contact & Social Links
I have a problem with light.
My Der Riese style map contains more rooms (eg. kitchen and sitting-room etc.).
I placed a 'light' and an 'info/null' object.

light object entity KVPs:


info_null entity KVPs:



I building, compile map, run, the light is correct with shadow.

BUT if I create an another light and info_null object an another room doesn't work. Only darkness.
I try copy the first light and info_null but doesn't work, darkness, darkness...

What you need to set it up?
Can someone help me?

Thanks

broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 4 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
can you copy both the light and info_null and show the kvps?
Marked as best answer by Deer2014 9 years ago
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 2 months ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
Signature
My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
Hello Deer2014,

i see that you have something that not possible is what i think, in the description can you see about the settings: example: fov_inner, fov_outer, etc


but about the:

Code Snippet
Plaintext
fov_outer

that can't be larger then
Code Snippet
Plaintext
120
  and then the

Code Snippet
Plaintext
fov_inner

is what i the most time do:

Code Snippet
Plaintext
110



Code Snippet
Plaintext
primary_spot
is if you want to have shadows,  like that zombies walking and the light are above of them then you can see the shadow of the zombie.



best regards,
Gamer9294
broken avatar :(
×
broken avatar :(
Location: hu
Date Registered: 20 July 2014
Last active: 3 months ago
Posts
89
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
Deer2014's Groups
Deer2014's Contact & Social Links
Hello gamer9294,

Ohhhh. These values... hmmm I needed a good tutorial.
You're right. Thanks for your help.

 
Loading ...