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Messages - aster-99

yes. now i've put in the map the debugger and when i open the 2b_zone it says that "2b, 3, g spawners are been activated" and zombies spawns everywhere!
10 years ago
thanks trem :D! that's my first forum and i don't know a lot of things!
10 years ago
i'm so sorry, next time i will be more carefull...
10 years ago
sorry but that's no working  :'(
10 years ago
mmh... if i use your script what do i put in the doors trigger (script_flag)??
10 years ago
add_adjacent(initial_zone, 2b_zone, initial_zone_ct_2b_zone);
or
add_adjacent_zone( "initial_zone", "2b_zone", "initial_zone_ct_2b_zone" );
10 years ago
yes i've done
10 years ago
sorry, i've don't answered quickly but in italy was late and i've gone to sleep after posting that... however with that scrip zombies spawns only in te first room  :o
Code Snippet
Plaintext
dlc3_zone_init()
{
add_adjacent_zone( "initial_zone", "2a_zone", "enter_2a_zone_from_initial_zone" );
add_adjacent_zone( "initial_zone", "2b_zone", "enter_2b_zone_from_initial_zone" );
add_adjacent_zone( "2a_zone", "3_zone", "enter_3_zone_from_2a_zone" );
add_adjacent_zone( "2b_zone", "3_zone", "enter_3_zone_from_2b_zone" );
add_adjacent_zone( "2a_zone", "g_zone", "enter_g_zone_from_2a_zone" );
add_adjacent_zone( "2b_zone", "g_zone", "enter_g_zone_from_2b_zone" );
add_adjacent_zone( "g_zone", "2a_zone", "enter_2a_zone_from_g_zone" );
add_adjacent_zone( "g_zone", "2b_zone", "enter_2b_zone_from_g_zone" );
add_adjacent_zone( "g_zone", "6_zone", "enter_6_zone" );
add_adjacent_zone( "3_zone", "2a_zone", "enter_2a_zone_from_3_zone" );
add_adjacent_zone( "3_zone", "2b_zone", "enter_2b_zone_from_3_zone" );
/*
trigger use of the doors are perfect... i don't know where is the issue...
10 years ago
hi, i've a very particular problem... that isn't my first map, but i don't know why my zombies spawns in random rooms. help me please, i don't know what to do!?

that's my mapname.gsc zone init script
Code Snippet
Plaintext
dlc3_zone_init()
{
add_adjacent_zone( "initial_zone", "2a_zone", "enter_2a_zone" );
add_adjacent_zone( "initial_zone", "2b_zone", "enter_2b_zone" );
add_adjacent_zone( "2a_zone", "3_zone", "enter_3_zone" );
add_adjacent_zone( "2b_zone", "3_zone", "enter_3_zone" );
add_adjacent_zone( "2a_zone", "g_zone", "enter_g_zone" );
add_adjacent_zone( "2b_zone", "g_zone", "enter_g_zone" );
add_adjacent_zone( "g_zone", "2a_zone", "enter_2a_zone" );
add_adjacent_zone( "g_zone", "2b_zone", "enter_2b_zone" );
add_adjacent_zone( "g_zone", "6_zone", "enter_6_zone" );
add_adjacent_zone( "3_zone", "2a_zone", "enter_2a_zone" );
add_adjacent_zone( "3_zone", "2b_zone", "enter_2b_zone" );
/*

i made that image for explain the map structure... but i haven't understand how post it dirctly xD.... i'm very sorry, if someone can post it under i will very happy :D
http://www.mediafire.com/view/n9foq1javkddo39/schema_zone.png
10 years ago
today i'll retry to install them. by the way, i haven't use the dlc3_weapons.iwd but i've included the weapons in the csv. but i've a question: in the dlc3_code.gsc are included the non-ugx weapons. so it isn't used by the ugx because in the mod i haven't the standard weapons. are you sure to use that file???
i used a non-ugx tutorial for install them:
1 goto root/mods/mapname/map/zombiemode_weapons.gsc and i added the weapons in the init_weapons() bit
this is mine
// toms
                                           
   
         add_zombie_weapon( "tom_axe",                      &"tom_axe_1200",             1200,   "vox_crappy",      9 );
          add_zombie_weapon( "tom_katana",                      &"tom_katana_1200",             1200,   "vox_crappy",      9 );
          add_zombie_weapon( "tom_shovel",                      &"tom_shovel_1200",             1200,   "vox_crappy",      9 );
             
2 goto root\mods\mapname\map\dlc3_code.gsc and i added them here in the include_weapons() bit
this is mine
// toms
   include_weapon( "tom_axe", true );
        include_weapon( "tom_katana", true );
        include_weapon( "tom_shovel", true );
3 put the weapon files in the weapon folder into root/mods/mapname/weapons/sp
4 put the images in the images folder in root/mods/mapname/images
5 open radiant goto mod builder and tick the files in the iwi list
6 still in mod builder goto fast file mod.csv and put this in
weapon,sp\tom_axe
weapon,sp\tom_shovel
weapon,sp\tom_katana
7 open map and make a normal trigger for buying a gun give it these kvps
targetname                                         weapon_upgrade
zombie_weapon_upgrade                   tom_axe
classname                                          trigger_use
8 build mod and complie as normal
they will now be in the mystery box and can be brought where you put the trigger

Post Merge: April 24, 2014, 09:18:29 am
ok, now using the command give tom_axe i can get the weapons, but i don't find them in the mistery box... but in the _zombiemode_weapons i've allowed them!

Post Merge: April 24, 2014, 12:56:21 pm
woops! my bad, i've written in wrong section of _zombiemode_weapon.
but there is still a problem. if i use electric cherry with them, shockcharges will spread continuosly. can someone tell me how to fix it??
10 years ago
sorry, but i've never used a lot forums  :P. however i've added them, but it doesn't work.  i think the dlc3_code won't be used by the mod, because it have scripted the non-ugx weapons.
also, pardon my bad english... i'm italian and i can't speak it very well

10 years ago
i can't install them, they didn't work. can someone help me ???? :'(
10 years ago
ah ok, i haven't understand to install the perk using the ugx_mod.iwd gsc files. i didn't know that was a rar where locatede all script files
10 years ago
ok, thanks for the reply :D
10 years ago
nope I mean if there is a chance to hear an audio file directly from the program without search it in the folders
10 years ago
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