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Working Water with script_brushmodel

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Created 7 years ago
by LoneTree
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I used reckfullies' tutorial (huge thanks to him already) to create rising water, but when inside the script_brushmodel, it does not cause swimming, does anybody know how to fix this?
Any help would be appreciated.
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Did you add a water-clip?
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I believe so, but I'm not quite sure what you mean.
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I have not done anything with KVPs, which I have a feeling has something to do with the answer.
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I just went and messed around a bit more, and it seems like I got further than I ever have with the clip generation tools, but all it could do was create solid clips. Interestingly, zombies can't move when they're in the water (not the solid clip, just water) but nothing changes about the player.
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I just went and messed around a bit more, and it seems like I got further than I ever have with the clip generation tools, but all it could do was create solid clips. Interestingly, zombies can't move when they're in the water (not the solid clip, just water) but nothing changes about the player.

you have to add a "water_clip" around the entire "wave" (water) brush or players will just walk through the water like nothing is there.
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But since the water is moving, how can I ensure the clip_water brush will follow? I'll try to use the wave brush a little more and see what I can do.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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But since the water is moving, how can I ensure the clip_water brush will follow? I'll try to use the wave brush a little more and see what I can do.
link them?

or just move them both?
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link them?

or just move them both?

I'll try linking them right now, but the clip_water brush would need a targetname to move (as far as I'm aware) but when selected the Entity Info tab shows "worldspawn."
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Make it a script brush and apply the water clip texture
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Make it a script brush and apply the water clip texture

I tried this, and it did not work. Also, you can't link a regular brush with anything.
Maybe it's not possible and Treyarch just needs to patch it in.
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Um no - you must just be doing it wrong

Super vague responses like "didn't work" pretty much garuntee it
Last Edit: January 17, 2017, 12:29:33 am by Harry Bo21
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I'm not fully aware of what I can or can't do with GSC, perhaps it's possible to delete and create brushes?

 
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