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Using a trigger to give gun

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Created 7 years ago
by animallover
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Title says it all really.. As the new dlc weapons aren't wallbuys how do I make it so you can still buy these?
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Here is craftdanimations wall weapon tutorial no need to use triggers for that
http://www.fpsintel.com/2016/10/24/every-black-ops-3-mod-tools-weapon-wallbuy-prefabs/
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Here is craftdanimations wall weapon tutorial no need to use triggers for that
http://www.fpsintel.com/2016/10/24/every-black-ops-3-mod-tools-weapon-wallbuy-prefabs/

Thank you very much but what about custom imported weapons? Lets say I dont want to include them into the box
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Wut? custom weapons? u need to put thoose in to your zm_levelcommon_weapons.csv u can find this inside share/raw/gamedata/weapons/zm
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Wut? custom weapons? u need to put thoose in to your zm_levelcommon_weapons.csv u can find this inside share/raw/gamedata/weapons/zm
I think he means making custom weapons into wallbuys
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Thank you very much but what about custom imported weapons? Lets say I dont want to include them into the box
Take a wallbuy weapon prefab and stamp it, select the script_struct and change the weapon to your custom weapon name. You can start a new map with just the prefab and save it as your own custom weapon wallbuy prefab. You can also either change the chalk to your custom chalk texture or take the lazy way out like me and just put the custom weapon's world model where the chalk would normally be.
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Lets say I dont want to include them into the box
I think hes using some sort of custom weapon pack or just wants to remove let's say ppsh from the box u can do this in your share/raw/gamedata/weapons/zm/zm_levelcommon_weapons.csv just play around with the values for ppsh for example

 
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