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Lighting an entire area?

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Created 9 years ago
by invudontseeme
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I've searched around everywhere for an answer to this, and can't really seem to find what I'm looking for. I'm trying to make a transition in my map from z dark and gloomy starting area to where, when you buy a door, the new area is a very bright office-like environment.

So, in the new area, I'm trying to make the whole place lit up brightly instead of having a few lights here and there to light the room. It's hard to put it in words, but the best way I could describe it would be like the power area in the map TranZit. There's not necessarily specific light sources, but the whole area is just brightly lit.

Can anyone help me out with this? What kind of lights and light settings should I use to do this?

Thanks!
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I've searched around everywhere for an answer to this, and can't really seem to find what I'm looking for. I'm trying to make a transition in my map from z dark and gloomy starting area to where, when you buy a door, the new area is a very bright office-like environment.

So, in the new area, I'm trying to make the whole place lit up brightly instead of having a few lights here and there to light the room. It's hard to put it in words, but the best way I could describe it would be like the power area in the map TranZit. There's not necessarily specific light sources, but the whole area is just brightly lit.

Can anyone help me out with this? What kind of lights and light settings should I use to do this?

Thanks!

I mean you could just place a few really bright lights then use a reflection probe to spread the light across the room evenly.

Might not be what you are looking for though.
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You could try placing a light entity, changing the radius to cover the entire area you wish to light, and changing the "falloffdistance" KVP to 0. Then just adjust the amount of "stops" the light has so that it's not completely blinding. This should give the same(ish) effect as the power room in TranZit.

 
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