UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

How to make a zombie jump up or down?

broken avatar :(
Created 10 years ago
by masterguyperson
0 Members and 1 Guest are viewing this topic.
3,662 views
broken avatar :(
×
broken avatar :(
Location: usTennessee
Date Registered: 1 December 2015
Last active: 7 years ago
Posts
24
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
masterguyperson's Contact & Social Linksmasterguyperson
Hello all, I'd like to address the problem that I have mentioned in the title here.

First though, I just want to say, please don't link me up with this video as a response http://www.youtube.com/watch?v=NfpDHz7p-30 I don't mean to sound like a tool, and it's not that this wasn't helpful, I just feel like not enough was explained in it. I was able to achieve my zombies climbing up to a point. But the problem I am facing is that I cannot get them to jump down. It's also worth mentioning that I cannot seem to get the zombies to climb up a certain distance. I know that there are only a couple animations and heights followed with that that you can assign the zombies, but I haven't a clue as to make them execute the specific functions and animations besides the one that was displayed in the video tutorial. For example: I have this wall that is a couple feet in the air, high enough to where you'd have to climb it to get over. I have the nodes set up for the zombies to climb over it, but following that video tutorial, the zombies will climb way higher than the wall and just kinda float until they finish their animation, from which they will pop down onto the top of the wall.

I suppose what I am asking here is, would someone be kind enough as to explain in detail how you go about setting up these nodes to get the zombies to climb up at certain heights, and also, jumping down at certain heights? I would be very appreciative of whomever would! :D
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 12 September 2013
Last active: 7 years ago
Posts
9
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Woah. Crazy.
×
RDman's Groups
RDman's Contact & Social LinksRDman12RDman12RDman13
I am having the same problem. In my map, there's nowhere that would make sense for risers to come out from, so I have to make them spawn elsewhere then jump into the map.

That video is not helpful enough. It gives a general idea of what you have to do, but there are too many vague instructions. A more clear video, or explanation will help me immensely.
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 4 November 2016
Last active: 9 years ago
Posts
11
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
cronex's Groups
cronex's Contact & Social Links
same problem, who can help ?
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
I also have a similar problem, I'd like zombies to fall down from a roof, but the problem is that my roof is 280 height and there is no prefab for this height. JBird did a prefab of 190 max.
Also, I have some glitches with the zombie spawns, they do not forcely go to the green node, they sometimes stand still and walk in place... Seems like some kind of navmesh issue but it's auto-generated in BO3 so I have no idea how to link my riser and the green node :(
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 8 October 2016
Last active: 9 years ago
Posts
4
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
bramman1994's Groups
bramman1994's Contact & Social Links
Hello,

I solves this probleem for myself wher the zombie is standing before the begin node you need to place a patjepeeër or a couple in front of the begin node then you link you Path node with your zombie spawner in my map iT worked .
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 4 November 2016
Last active: 9 years ago
Posts
11
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
cronex's Groups
cronex's Contact & Social Links
what is "patjepeeër" ??? :D
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 8 October 2016
Last active: 9 years ago
Posts
4
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
bramman1994's Groups
bramman1994's Contact & Social Links
A pathnode :D
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 4 November 2016
Last active: 9 years ago
Posts
11
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
cronex's Groups
cronex's Contact & Social Links
dont worked for me :/

 
Loading ...