How To Get Lights To Activate by Power being Turned On?

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Created 1572 days ago
by SponsoredByCloro
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Go to your map gsc file under your map's scripts folder and than under function main add
thread init_power();
than copy and paste this to the bottom of your gsc script
function init_power()
{
    level flag::wait_till("power_on");
    level util::set_lighting_state(3);
}

Change the lighting state number to the lighting state of the lights on mode. (Note: Some people are having a glitch where the script lighting state number does not match with the radiant editor lighting sate numbers for some reason for example lighting state 3 in the script is lighting state 2 in radiant. I recomend you play around with the lighting state number in
level util::set_lighting_state(statenumberhere)

Big thanks to Author for teaching me on discord!
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Any progress on the video?
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I will make a video either tonight, or tomorrow!
Awesome! What's your YouTube channel?

Double Post Merge: October 09, 2016, 03:01:45 pm
Go to your map gsc file under your map's scripts folder and than under function main add
thread init_power();
than copy and paste this to the bottom of your gsc script
function init_power()
{
    level flag::wait_till("power_on");
    level util::set_lighting_state(3);
}

Change the lighting state number to the lighting state of the lights on mode. (Note: Some people are having a glitch where the script lighting state number does not match with the radiant editor lighting sate numbers for some reason for example lighting state 3 in the script is lighting state 2 in radiant. I recomend you play around with the lighting state number in
level util::set_lighting_state(statenumberhere)

Big thanks to Author for teaching me on discord!

Man, I tried EVERYTHING and the lights won't turn on with the power!

I tried changing the lighting state, creating a new map, changing it's position in the .gsc, nothing will work man..

Is there something im missing?

Heres my .gsc
#using scripts\codescripts\struct;
#using scripts\zm\sliding_door;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Custom
#using scripts\zm\zm_claymore;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;
#using scripts\zm\_zm_perk_widows_wine;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
thread init_power();
level.dog_rounds_allowed = false;
zm_usermap::main();
startingWeapon = "pistol_burst";
weapon = getWeapon(startingWeapon);
level.start_weapon = (weapon);
level.perk_purchase_limit = 9;
level.player_starting_points = 0;
level.zombie_ai_limit = 36;

level._zombie_custom_add_weapons =&custom_add_weapons;
level.pack_a_punch_camo_index = 75;
level.pack_a_punch_camo_index_number_variants = 5;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

//Custom
thread zm_claymore::init();

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "outside_zone", "enter_outside_zone" );
zm_zonemgr::add_adjacent_zone( "outside_zone", "hallway_zone", "enter_hallway_zone" );
zm_zonemgr::add_adjacent_zone( "hallway_zone", "jug_zone", "enter_jug_zone" );
zm_zonemgr::add_adjacent_zone( "hallway_zone", "power_zone", "enter_power_zone" );
zm_zonemgr::add_adjacent_zone( "start_zone", "speed_zone", "enter_speed_zone" );
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function init_power()
{
    level flag::wait_till("power_on");
    level util::set_lighting_state(3);
}

And yes, I changed the lighting state on the lights I wanted on by the power, for testing I created 3 lights that had 3 different colors, red was lighting state 2, blue was lighting state 3, and green was lighting state 4.

But didn't turn on with the power.
Last Edit: October 09, 2016, 03:01:45 pm by SponsoredByCloro
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if i get it working will make a video, but is anyone got it working?

Double Post Merge: October 09, 2016, 06:19:25 pm
if i get it working will make a video, but is anyone got it working?
i got it working, im recording tutorial will be up in a few min

Double Post Merge: October 09, 2016, 07:00:22 pm
if i get it working will make a video, but is anyone got it working?

Double Post Merge: October 09, 2016, 06:19:25 pm
i got it working, im recording tutorial will be up in a few min
heres the video [You are not allowed to view external links. Register or Login to see them]
Last Edit: October 09, 2016, 07:00:22 pm by Erthrock
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if i get it working will make a video, but is anyone got it working?

Double Post Merge: October 09, 2016, 06:19:25 pm
i got it working, im recording tutorial will be up in a few min

Double Post Merge: October 09, 2016, 07:00:22 pm
heres the video [You are not allowed to view external links. Register or Login to see them]

Sorry lads wasn't able to get a video out - had a family party ! Glad Gondor was able to understand me on discord and make a small tutorial here !! I'll still probably make a video eventually, but sorry for all who waited
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Could you highlight this post as solved pls for everyone who is looking to let his/her lights work when the power is turned on.
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Lol @Erthrock, that post is hella confusing, cheers for the video but! Helped me get mine working :D
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Lol @Erthrock, that post is hella confusing, cheers for the video but! Helped me get mine working :D
lol your welcome
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if i get it working will make a video, but is anyone got it working?

Double Post Merge: October 09, 2016, 06:19:25 pm

i got it working, im recording tutorial will be up in a few min

Double Post Merge: October 09, 2016, 07:00:22 pm

heres the video  [You are not allowed to view external links. Register or Login to see them]
 this if for bo3. anything for waw?

 

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