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Contact Support - Help Center Get help on the UGX Discord. Join it now!targetname
zone2
target
zone2_spawners
and
script_noteworthy
player_volumeMake sure the zones are as close as possible without being inside each other, the way it works in bo3 is whenever you aren't in a zone it thinks you are cheating so it kills you.
If this doesn't work Ill check it out since I haven't actually used multiple zones in any of my current bo3 maps.
EDIT:
Was looking around the zm_mapname file and found this:
Code: [Select]
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );
You would most likely need to add init_zones[1] = "zonename"; but I haven't tried this yet.
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );
init_zones[1] = "whatever your zone is called";
init_zones[0] = "start_zone";
function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}
zm_zonemgr::add_adjacent_zone("zone1", "zone2", "enter_zone2" );
