UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[Tutorial] Hammy´s Quick tips #1 Lens Flare effect

broken avatar :(
Created 9 years ago
by IHammY/
0 Members and 1 Guest are viewing this topic.
3,044 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 5 April 2013
Last active: 3 months ago
Posts
279
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
×
IHammY/'s Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
The original tutorial for this was made by Sparkymcsparks and C.H.N. you can find C.H.N.´s tut here, and sparkys tut here.

! No longer available
broken avatar :(
×
broken avatar :(
Location: fr
Date Registered: 8 August 2014
Last active: 4 years ago
Posts
16
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
×
torox850's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
torox850's Contact & Social Links
Pretty great tuto Hammy, but isn't it a bad idea to replace stock material? You can just name the material anything else and then rename it "sun_flare" when copied in your mod folder.
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 5 April 2013
Last active: 3 months ago
Posts
279
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
IHammY/'s Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Pretty great tuto Hammy, but isn't it a bad idea to replace stock material? You can just name the material anything else and then rename it "sun_flare" when copied in your mod folder.

it actually doesnt replace the stock one :D I already had the lens flare texture compiled for another map and as you can see in the first compile its the default one still ;)

 
Loading ...