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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Also my guns turn red when i pap them.
past room 3 into room 4 the zombie's turn back and go to spawn can anyone help
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_1>: Name of first Info_Volume"
"MandatoryArg: <zone_2>: Name of second Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
dlc3_zone_init()
{
//Start
add_adjacent_zone( "start_zone", "hall_zone", "enter_start_right"); --- Start room to right
add_adjacent_zone( "start_zone", "stairs_zone", "enter_start_left"); ---Start room to left
//Hall
add_adjacent_zone( "hall_zone", "warehouse_zone", "enter_warehouse_building");
add_adjacent_zone( "hall_zone", "start_zone", "enter_start_rear");
//Stairs
add_adjacent_zone( "stairs_zone", "tower_zone", "enter_tower_stair");
add_adjacent_zone( "hall_zone", "start_zone", "enter_start_front");
//Warehouse
add_adjacent_zone( "warehouse_zone", "control_zone", "enter_control_left");
add_adjacent_zone( "warehouse_zone", "hall_zone", "enter_hall_right");
//Control
add_adjacent_zone( "control_zone", "mainframe_zone", "enter_mainframe_area");
add_adjacent_zone( "control_zone", "tower_zone", "enter_tower_main");
add_adjacent_zone( "control_zone", "warehouse_zone", "enter_warehouse_right");
//Tower
add_adjacent_zone( "tower_zone", "roof_zone", "enter_roof_left");
add_adjacent_zone( "tower_zone", "stairs_zone", "enter_stairs_top");
add_adjacent_zone( "tower_zone", "wuen_zone", "enter_wuen_left");
add_adjacent_zone( "tower_zone", "control_zone", "enter_control_main");
//Roof
add_adjacent_zone( "roof_zone", "tele_zone", "enter_tele_area");
add_adjacent_zone( "roof_zone", "tower_zone", "enter_roof_exit");
add_adjacent_zone( "roof_zone", "bar_zone", "enter_bar_area");
//Bar
add_adjacent_zone( "bar_zone", "roof_zone", "enter_roof_right");
add_adjacent_zone( "bar_zone", "wuen_zone", "enter_wuen_building");
//Wuen
add_adjacent_zone( "wuen_zone", "tower_zone", "enter_tower_return");
add_adjacent_zone( "wuen_zone", "bar_zone", "enter_bar_rear");
//Tele
add_adjacent_zone( "tele_zone", "roof_zone", "enter_tele_rear");
}