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Zombies don't follow paths

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Created 9 years ago
by DidUknowiPwn
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[UGX] Documentation Writer & Programmer
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(ง º ω º )ง u wont sum m8y?
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Do not take life too seriously. You will never get out of it alive.
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Code Snippet
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dlc3_zone_init()
{

add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );



Basically title, zombies don't do jack apparently. Console is spammed with AI could not find path to goal and I'm stumped.
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  • steviewonder87
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steviewonder87
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Well they don't look like they are coming out of windows, zombies have to target an exterior goal before the player unless they have the KVP - zombie_chaser or if risers - find_flesh. Make them come out of windows or do one of the former. I'd expect an all-knowing COD god such as yourself to know this already :please:
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Well they don't look like they are coming out of windows, zombies have to target an exterior goal before the player unless they have the KVP - zombie_chaser or if risers - find_flesh. Make them come out of windows or do one of the former. I'd expect an all-knowing COD god such as yourself to know this already :please:

I can't radiant for shit bro.  :alone:

E: This is what all the zombies have
Last Edit: June 20, 2015, 02:06:58 am by DidUknowiPwn
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  • steviewonder87
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So like I said, either make them come out of windows, or make them risers with the script_noteworthy - find_flesh on the structs, or the easiest method, add script_string - zombie_chaser to the spawner's KVPs.
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Those things are exactly right, or you can get fed up with it like I did and make it permanent, by adding the following to your zombie_think() function above if( IsDefined( self.script_forcegoal ) && self.script_forcegoal )in zombiemode_spawner

Code Snippet
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	if(true){//substitute a dvar if you wish
self zombie_setup_attack_properties();
self thread find_flesh();
return;
}

I do that in my test maps mostly. It will break your window zombies, if you have them
Last Edit: June 20, 2015, 02:36:24 am by MakeCents

 
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