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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
dlc3_zone_init()
{
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well they don't look like they are coming out of windows, zombies have to target an exterior goal before the player unless they have the KVP - zombie_chaser or if risers - find_flesh. Make them come out of windows or do one of the former. I'd expect an all-knowing COD god such as yourself to know this already
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
if(true){//substitute a dvar if you wish
self zombie_setup_attack_properties();
self thread find_flesh();
return;
}