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Zombie dont walk

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Created 9 years ago
by joost0174
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zone name:

   add_adjacent_zone( "start_zone",   "zone_1",   "enter_zone_1" );
   add_adjacent_zone( "zone_1",      "zone_3",   "enter_zone_3" );
   add_adjacent_zone( "zone_3",      "zone_4",   "enter_zone_4" );

I only use the first one, i have no doors! and i use the UGX mod 1.0.4

zone name:
target: zombie_spawner_init
targetname: start_zone

zombie:

targetname: zombie_spawner_init
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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targetname - start_zone
target - start_zone_spawners

on the zombie :

targetname - start_zone_spawners
Last Edit: March 16, 2015, 08:30:52 am by Harry Bo21
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Ok this all depends on what you set your first initial zone as in the Nazi_zombie_mapname.GSC.

Heres what I mean:

Around line 88 in your Nazi_zombie_mapname.GSC, there should be something saying
Code Snippet
Plaintext
zones[ zones.size ] = "start_zone";

Now mine has custom codes etc but it should say the same. It all depends on what it says after the = sign. You can change it to what you'd like yours to be and since you used "Initial" for all of your KVP's and scripts, make sure you change "Start_zone" to "Initial_Zone".

Now after that test it. If it doesn't work, make sure your Pathnodes do not overlap.
Also Print Screen your KVP's and put it up on a site such as Photobucket. Then give us a link so we can see it. *IF THIS PROBLEM DOESNT GET FIXED AFTER THIS POST*.

-GTTClan
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lol, no dude, look at the KVPs he posted, they are wrong

theres no need to rename the first zone other than choice
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lol, no dude, look at the KVPs he posted, they are wrong

theres no need to rename the first zone other than choice

But how do you know if his GSC says start_zone? If it doesn't say that and it says it in his KVP's it still won't work. Might as well take a look don't you think? :O
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because as ive posted, as both the answer, and then again

The KVPS he posted that he has are wrong...

he has :

Code Snippet
Plaintext
zone name:
target: zombie_spawner_init
targetname: start_zone

zombie:

targetname: zombie_spawner_init

should be :

Code Snippet
Plaintext
targetname - start_zone
target - start_zone_spawners

on the zombie :

targetname - start_zone_spawners

and your issue would only matter if the names are different in the GSC to the map. It has nothing to do with changing "start" to "initial" unless you chose to use a different name. If hes used a script placer, then its already set up

He can just look at the gsc and change his zone name, rather than change the name in the GSC if this is the case, which would be a better idea to ensure all volumes for that zone have the same name, otherwise you might just cause the reverse
Last Edit: March 20, 2015, 09:07:17 pm by Harry Bo21
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because as ive posted, as both the answer, and then again

The KVPS he posted that he has are wrong...

he has :



should be :


and your issue would only matter if the names are different in the GSC to the map. It has nothing to do with changing "start" to "initial" unless you chose to use a different name. If hes used a script placer, then its already set up

He can just look at the gsc and change his zone name, rather than change the name in the GSC if this is the case, which would be a better idea to ensure all volumes for that zone have the same name, otherwise you might just cause the reverse

Fine, I guess you get the cookie this round  :accepted: But I'll be back...
Last Edit: March 21, 2015, 06:15:33 pm by GTTClan

 
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