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Contact Support - Help Center Get help on the UGX Discord. Join it now!function jump()
{
jumpx = getent ("jump","targetname");
air1 = getent ("air1","targetname");
air2 = getent ("air2","targetname");
air3 = getent ("air3","targetname");
air4 = getent ("air4","targetname");
time = 1;
for(;;)
{
jumpx waittill ("trigger",user);
if (user istouching(jumpx))
{
//throw = user.origin + (100, 100, 0);
air = spawn ("script_model",(0,0,0));
air.origin = user.origin;
air.angles = user.angles;
user linkto (air);
air moveto (air1.origin, time);
air3 playsound ("zmb_hellhound_bolt");
wait 1;
air moveto (air2.origin, time);
wait .5;
air moveto (air3.origin, time);
air3 playsound ("zmb_hellhound_bolt");
wait .5;
air moveto (air4.origin, time);
wait 1;
user unlink();
wait 1;
}
}
}
Looks REALLY good man, it's clear you put a lot of work into this. Have a few issues, though;
-Doors. WHY are they so overpriced? 3000 is...acceptable, for the most part, but 10'000 for the main door?! I wouldn't mind if there was anything in most of the rooms beyond like one weapon and another two 4500 point doors. It...annoyed me, to say the least.
-Not helped by the sheer amount of barred doors around the map. The other comments mention some sort of hacking device, so perhaps I just haven't found the right solution yet.
-I just couldn't find Juggernog. I must've looked around the map multiple times and nothing. Perhaps I'm just blind.
-Two Pack-a-Punch Machines. I...don't understand.
Apart from that, however, I really liked this map. I'd give it...3.5/5, I guess. Good job.
I am trying to play with another person, but when he starts the game or me for that fact, the other player gets stuck on that ugx mod screen where it says to move the mouse but like we both try doing that but it doesnt work, is there a workaround for this?