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Very weird zone issue.

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Created 10 years ago
by osmightymanos
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I have a total of five zones in my map so far, when I am in the start zone or the first zone next to start_zone, everything works normally. however any other zone I enter, the game starts skipping rounds. I assume this is because its not realising I'm inside a playable zone??? No idea how to resolve the issue though! am I doing something wrong in my GSC file??? Running UGX 1.1 standalone if that many any difference whatsoever.

I have provided a short video and a few pictures to give you guys more info.








I'm at the stage where I actually want a perfectly glitch free playable map, so I can carry on with the rest of the mapping in radiant, but can't get past this zone problem! Any help greatly appreciated! :)
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Any spawners in the zones?
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Yes every zone has at least the two spawners required :/

Double Post Merge: January 29, 2016, 11:12:05 pm
Not sure if this is useful info or not, but I have placed my power switch in one of the zones that skips rounds, and whilst I can press the power switch, it doesn't make the normal noises it does when it's in the start zone or my other playable zone.
Last Edit: January 29, 2016, 11:12:05 pm by osmightymanos
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I probably didn't show it in the vid, buy my zones are definetly active. It took me a while to figure out how to activate them with my custom door scripts but you don't need to do anything to do with script_flags. Just a simple line at the end of the scripts calling a function to enable each zone. I know they are getting activated because it is telling me in the top left and the spawners are occasionally spawning zombies in the weird zones.

Double Post Merge: January 30, 2016, 10:24:56 pm
Another day gone by of me trying to fix it and the issues still remain. At this point I am wondering if it's something wrong with the ugx standalone 1.1 ??? Can anyone here confirm 1.1 working with more than two zones?

Double Post Merge: January 30, 2016, 11:13:48 pm
Okay I have just made a map from scratch and the exact same issue is happening. I have provided more pictures again to show that I am not doing anything wrong but this is just stupid now! On a seperate note, the floor texture isn't showing on the zones that do not work, even though the light grid is covering that area???


And the virtually blank GSC file.


Double Post Merge: January 31, 2016, 12:30:46 am
Okay I have finally solved it.. Because the hints no longer come up in my UGX 1.1 anymore for some odd reason, I forgot that one of the first hints I read was something like "this zone must have two zombie_spawners unless you have the UGX patch".

So two things wrong, firstly, I obviously have the patch since it's automatically downloaded when the UGX standalone 1.1 is installed, and secondly, I had the two spawners... But I did not realise until just now that zombie_spawner_riser's do not count towards the two needed for some stupid reason...

Needless to say my zones will finally be problem free as soon as I add the windows and zombie_spawners.

Thanks HitmanVere for suggesting that but it honestly didn't occur to me that the risers didn't count towards the needed spawners xD

Thanks all!
Last Edit: January 31, 2016, 12:30:46 am by osmightymanos

 
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