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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Did you use sublayer scroll or normal scroll setting?



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Do this: Make colmap completely transparent and apply your arrows in multiply layer. Make "transparent" bits black and base texture, make it to be same as colmap
hihi 



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
okay thank you man, only it didn't help I think or I do something wronghihi
now it looks like in game at the moment:
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)
do I maybe something wrong ?
I have done the:
colmap: to make it completely transparent.
sublayer multiply: I have there my arrows texture.
sublayer base: the same as colmap:
also by special surface properties:
"transparent" selected
best regards,
Gamer9294
Add black around the markers and not as transparent BG. If it doesnt work, invert it

