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the secound door on my map wont work

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Created 5 years ago
by Korbinian
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Location: de
Date Registered: 14 May 2017
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Hello.I am currently working on a map and i just added my secound door. (My first one works perfectly)

I used the same way (Script model debris) and used almost the same targetnames (just numbers changed).

Since i have no ideas what spawnflags do i just used the same spawnflag (1).

now when i try to open the door there is no text, just a hand symbol (you might know that symbol from the campaign)

When i press f nothing happens.Please help.On request i can send you the map data and other stuff.Cheers!
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Location: nl
Date Registered: 20 September 2013
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No code is bug free
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
Hello.I am currently working on a map and i just added my secound door. (My first one works perfectly)

I used the same way (Script model debris) and used almost the same targetnames (just numbers changed).

Since i have no ideas what spawnflags do i just used the same spawnflag (1).

now when i try to open the door there is no text, just a hand symbol (you might know that symbol from the campaign)

When i press f nothing happens.Please help.On request i can send you the map data and other stuff.Cheers!
It sounds like you are missing or typed in the wrong kvps.
And yes Dynamic path is needed before moving the door. 
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broken avatar :(
Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
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20
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It sounds like you are missing or typed in the wrong kvps.
And yes Dynamic path is needed before moving the door.

I have Dynamic path on the Debris object.

I have typed the right keys, i double checked and even rebuildt the whole thing with a tutorial whitch worked for me on the first door.
broken avatar :(
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broken avatar :(
Location: nl
Date Registered: 20 September 2013
Last active: 5 days ago
Posts
645
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Zombie Enslaver
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Community Scripter
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No code is bug free
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gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
I have Dynamic path on the Debris object.

I have typed the right keys, i double checked and even rebuildt the whole thing with a tutorial whitch worked for me on the first door.
Maybe you are using the wrong trigger?:

Last Edit: April 17, 2019, 04:06:36 am by gympie6
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Location: de
Date Registered: 14 May 2017
Last active: 5 years ago
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Maybe you areusing the wrong trigger?:

(Image removed from quote.)




No, my trigger looks exactly the same

 
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