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Texturing a map: Tips?

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by sedozz
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Does anyone have any texturing tips? I, and I assume many others, strive to produce a map that looks pleasing and detailed. Are there any common texturing rules/tips/conventions that are used? Examples of such may be a specific wall texturing pattern i.e. trim, wall, moulding something. I'm not quite sure where to start when making buildings and interior walls look realistic. Thanks in advance!
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My rule of thumb for texturing is constancy. Though World at War is loaded with a lot of textures to choose from, its good to stick with the same style of textures (making a city? don't use wood for the buildings, that sort of idea). You mentioned trim and moldings, I generally like to have every wall with something to make it more 3 dimensional - a flat textured wall looks plain and boring (this also includes adding trim to window and doorways). Another great tip would be to use decals on walls, maybe blend some dirt up the bottom of the wall or cracks to show ware.

Hope this helps.
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Trims & Monster... Trims & Monster. All I'm going to say :please:
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Trims are what turns into a dull, bland, box map into a trimmed box map.  ::)

Personally I have a terrible time judging scale on the actual texturing.

Anyways, quick tip time! Middle-click a face to select it's texture.
Any selected faces while using this trick will be textured with the new texture.

Also, select one face then ALT+MIDDLE-CLICK on another face will make the 2 textures like up, perfect if you have a wall composed of many brushes, or going around a pillar, etc.

Oh, also you can use decals for trims, they work very well. In the absence of AO, using a wall-trim decal can make it look pretty nice.
Last Edit: February 15, 2016, 08:59:33 am by mrpeanut188
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My rule of thumb for texturing is constancy. Though World at War is loaded with a lot of textures to choose from, its good to stick with the same style of textures (making a city? don't use wood for the buildings, that sort of idea). You mentioned trim and moldings, I generally like to have every wall with something to make it more 3 dimensional - a flat textured wall looks plain and boring (this also includes adding trim to window and doorways). Another great tip would be to use decals on walls, maybe blend some dirt up the bottom of the wall or cracks to show ware.

Hope this helps.
perfection. No need to explain more.
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Trims are what turns into a dull, bland, box map into a trimmed box map.  ::)

Personally I have a terrible time judging scale on the actual texturing.

Anyways, quick tip time! Middle-click a face to select it's texture.
Any selected faces while using this trick will be textured with the new texture.

Also, select one face then ALT+MIDDLE-CLICK on another face will make the 2 textures like up, perfect if you have a wall composed of many brushes, or going around a pillar, etc.

Oh, also you can use decals for trims, they work very well. In the absence of AO, using a wall-trim decal can make it look pretty nice.

Great shortcuts!

My rule of thumb for texturing is constancy. Though World at War is loaded with a lot of textures to choose from, its good to stick with the same style of textures (making a city? don't use wood for the buildings, that sort of idea). You mentioned trim and moldings, I generally like to have every wall with something to make it more 3 dimensional - a flat textured wall looks plain and boring (this also includes adding trim to window and doorways). Another great tip would be to use decals on walls, maybe blend some dirt up the bottom of the wall or cracks to show ware.

Hope this helps.

I've been working to add three dimensional details to walls but most of the time they end up looking forced and non-cohesive. Do you have any examples of common additions you like to add to walls (in terms of brushes) ? Thanks for your tips thus far!
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Adding holes in the walls seems to help the player gameplay-wise while looking pretty good and adding a nice feel to the map.

 
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