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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
as for the struct stuff. as far as i know origins take one place in the g_spawn limit and can be grabbed by script using getent() while structs have to be called using getstruct() and they dont count toward the limit.
1. i dont understand question sorry :s
2-3. script models also use space from the entity limit as origins(which cause g_spawn error) and no, just spawn things through script when its really needed cause if you dont need to spawn a model which will be static just put a misc model which doesnt go toward the entity count and about origins always use structs already placed in map and dont spawn them. although some tuts are made to work with origins(as bam's for example) youll be forced o use origins unless you can modify the script to use structs
