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Removing weapons from UGX mod

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Created 11 years ago
by pcmodder
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Location: gb
Date Registered: 22 September 2014
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I would like to fit monkey into my map , i have added them into the mod folder but when i compile it hits a 400fx limit, i have dogs disabled and fx ignored for them. Could anyone tell me how to remove a weapon correctly with all fx and model removed to clear space to add monkeys. I aests.lso do not have many fx in my map , i think about 30 easyfx scriptstructs and the soulchestst installed to my map.
Thanks
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Date Registered: 2 April 2014
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Centric's Groups
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The only way to remove weapons / fx from the ugx mod fastfiles is to remove them all, you can't choose which fx or model you remove.
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Location: gb
Date Registered: 22 September 2014
Last active: 6 years ago
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360
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pcmodder's Contact & Social Linksken5hir0pcmodderugx
So how would i go about adding the monkey and/or the wunderwaffee without hitting 400 fx limit?
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Location: us
Date Registered: 2 April 2014
Last active: 3 months ago
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480
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Perk Hacker
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If it's not perfect, you'll never see it.
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Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentric_centriccInvictable
Remove fx... There's nothing more too it, they also ran out of precache space which I think it why monkeys arnt in it in the first place.

 
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