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Reflections like kino der toten

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Created 9 years ago
by Wolf_Silver
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Location: frPontault-Combault, France
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Visitez mon site : http://www.fr-mapping.net/index.php pour rejoindre la communauté Française sur le mod tools!
visit my website : http://www.fr-mapping.net/index.php to join french communauty on mod tools
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hello, i want add heavy reflection on weapons like kino (especially scopes) :rainbow:
i have always noticed that only in this map reflections are very higher than other maps

so how make them in WAW?
Marked as best answer by Wolf_Silver 9 years ago
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The Voice in your Eyes
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Breton boys do what Breton boys do.
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
IHammy once created a good tutorial about that

http://ugx-mods.com/forum/index.php/topic,3626.msg38671.html#msg38671
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thanks but that's not exactly i want because your link is to set bo2/bo1 reflections and my goal is to put kino der toten's reflections

f you have bo1 compare reflections between kino der toten and MP or five : that's not exactly the same.

PS: Sorry for my bad english lol i am french
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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thanks but that's not exactly i want because your link is to set bo2/bo1 reflections and my goal is to put kino der toten's reflections

f you have bo1 compare reflections between kino der toten and MP or five : that's not exactly the same.

PS: Sorry for my bad english lol i am french
the method is the same, the way you would use it would be slightly different

Youll find this most of the time when you want something a "certain way". You end up needing to find something close, and "adjust" it to meet your criteria
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The Voice in your Eyes
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Basically what harry said. Read through the tutorial, there's one section where you can influence which parts of the weapon should be shiny and how intense that should be.
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yeah i havn't see correct lines lol
thanks you too for help ^^

 
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