UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Ported Models Help?!

broken avatar :(
Created 10 years ago
by MrDunlop4
0 Members and 1 Guest are viewing this topic.
2,295 views
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 12 months ago
Posts
949
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
Signature
Maya <3

Let's Play some osu!
×
MrDunlop4's Groups
MrDunlop4's Contact & Social LinksNelielexy0Nelielexy0CSMrDunlop4NelieleyNelielexy0Nelielexy0
Hey Guys

Is therer everyone know, on how to give a portet xmodel surface type. And then when the model seen in the game the shot it doesnt go trough the model?

Sry for my bad english :)


MrDunlop4
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
If memory serves you need to set the collision in Asset manager
Marked as best answer by MrDunlop4 10 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 March 2014
Last active: 2 years ago
Posts
227
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I the Mighty
×
ConvictioNDR's Groups
The surface type is set in the material.
To make it so bullets impact it set the collision to high and use the xmodel export for the model as the hitbox model
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
The surface type is set in the material.
To make it so bullets impact it set the collision to high and use the xmodel export for the model as the hitbox model

Doesn't necessarily have to be set to high, nor do you need to add a hitbox model to static objects...
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 12 months ago
Posts
949
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
MrDunlop4's Groups
MrDunlop4's Contact & Social LinksNelielexy0Nelielexy0CSMrDunlop4NelieleyNelielexy0Nelielexy0
The surface type is set in the material.
To make it so bullets impact it set the collision to high and use the xmodel export for the model as the hitbox model

Nice :D

Thx Dude
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 March 2014
Last active: 2 years ago
Posts
227
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I the Mighty
×
ConvictioNDR's Groups
Doesn't necessarily have to be set to high, nor do you need to add a hitbox model to static objects...
In my experience, not setting the hitbox model sometimes messes up the surface type. Also, most models I've ever ported, setting to anything other than high or none results in Asset Manager giving an error when converting. That part could be different based on how picky your mod tools are, but high works most often.
broken avatar :(
×
broken avatar :(
Location: tr
Date Registered: 1 March 2013
Last active: 4 days ago
Posts
816
Respect
Forum Rank
The Decider
Primary Group
2015 Contest Winner
My Groups
More
My Contact & Social Links
More
Personal Quote
Caw caw caw
×
johndoe's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
2015 Contest Winner
johndoe's Contact & Social Linksmyc153-johndoe
In my experience, not setting the hitbox model sometimes messes up the surface type. Also, most models I've ever ported, setting to anything other than high or none results in Asset Manager giving an error when converting. That part could be different based on how picky your mod tools are, but high works most often.
i don't know about the collision level, but you really don't need a hitbox model unless the model is an ai model.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 March 2014
Last active: 2 years ago
Posts
227
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I the Mighty
×
ConvictioNDR's Groups
i don't know about the collision level, but you really don't need a hitbox model unless the model is an ai model.
I had a tree model. Leaves set to foliage, trunk set to wood. Shooting would still result in rubber looking impacts. Adding the hitbox model to it and changing nothing else fixed it and the surface types acted how they should. Why teach newer people you don't need something when you can teach them to be prepared so they might possibly avoid an issue later? Are you people really this lazy in your work?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 4 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
In my experience, not setting the hitbox model sometimes messes up the surface type. Also, most models I've ever ported, setting to anything other than high or none results in Asset Manager giving an error when converting. That part could be different based on how picky your mod tools are, but high works most often.

Sometimes for me not setting the hitbox makes the model in radiant almost unselectable. xD

 
Loading ...