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player kill zone

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Created 9 years ago
by suckafoola
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Is there some tool, or something, that I can use to put in a small area that instantly downs players? For example, if they fall in a pit they would get downed, how can I do that?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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big drop with a floor at the bottom would do this "anyway"
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Yeah, but what if I want to add PhD Flopper to my map
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trigger radius at the bottom

Code Snippet
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waittill( "trigger", user );
user doDamage( 666 );

off the top of my head
Last Edit: August 12, 2015, 03:03:02 am by Harry Bo21
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Does "waitttill" really need three T's or is it a typo?

And thanks a lot :)

Double Post Merge: August 12, 2015, 03:02:18 am
Oh and where would I add that code?
Last Edit: August 12, 2015, 03:02:18 am by suckafoola
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Does "waitttill" really need three T's or is it a typo?

And thanks a lot :)

Double Post Merge: August 12, 2015, 03:02:18 am
Oh and where would I add that code?
ill let you work that out, i merely dropped the functions your gonna "need" to do it ;)
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trigger radius at the bottom

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waittill( "trigger", user );
user doDamage( 666 );

off the top of my head
No bad harry... lol That will restart the map on coop, you need to use a radius damage.
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Thanks to both of you. I'm still kinda new to this, so I don't really know where it's supposed to go. :/
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No bad harry... lol That will restart the map on coop, you need to use a radius damage.
lol oh yea, thats what causes the glitch on that other map with the death pit isnt it

my bad ;)
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Code Snippet
Plaintext
//Add this here 
main()
{
//these 2 lines below
trigs = GetEntArray("damage_trigger", "targetname");
array_thread(trigs, ::damage_trigger_think);
(for reference) level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything
Then this at the bottom
Code Snippet
Plaintext
// At the end of mapname.gsc
damage_trigger_think()
{
    damage = 20;
    while(true)
    {
        self waittill("trigger", player);
        if(player maps\_laststand::player_is_in_laststand()) continue;
        if(player.health > damage)
            player DoDamage(damage, player.origin);
        else
            RadiusDamage(player.origin, 10, player.health + 10, player.health + 10);
    }
}
Creds to YaPh1l i think, old script i got. Uses trigger_damage or touch or one of them, i forget

I think this is his too, instead of it killing the player it teleports them
Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;

main()
{
    entTransporter = getentarray( "enter" , "targetname" );
if(isdefined(entTransporter))
    for( i = 0; i < entTransporter.size; i++ )
entTransporter[i] thread transporter();
}

transporter()
{
    for(;;)
{
    self waittill( "trigger", player );
entTarget = getEnt( self.target, "targetname" );
wait 0.1;
player setOrigin( entTarget.origin );
player setplayerangles( entTarget.angles );
wait 0.1;
iprintlnbold("text on screen");
}
}
These are quite old and i dont think he would mind me sharing them as their quite barebones. I mean mabey they arent Yaph1l's but i know one of them is
Last Edit: August 12, 2015, 04:17:15 am by vinnyz500
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scratch that, i read it backwards lol
Last Edit: August 12, 2015, 04:12:04 am by Harry Bo21

 
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