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Placable weapons questions.

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Created 12 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Yolo, got a few questions and was wondering if anyone has answers to give.

Firstly, whats the limit on place able weapons(how many can be in the map at one time).

Does the "respawn" weapon entity function actually do anything? If so, what(in detail).

and lastly, is it possible to spawn a pickup able weapon via script?

Thanks for any and all answers. 
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From campaign code:
Code Snippet
Plaintext
pickup_item = Spawn("weapon_m1garand_gl", origin, 1);
pickup_item ItemWeaponSetAmmo(clip, stock);

- Phil.
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From campaign code:
Code Snippet
Plaintext
pickup_item = Spawn("weapon_m1garand_gl", origin, 1);
pickup_item ItemWeaponSetAmmo(clip, stock);

- Phil.

thanks, but do you know about the "respawn" entity option for the weapons, and the limit on how many can be in a map?
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  • zombie madness
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there is a weapon limit that limit is 128 weapons in any map

for respawn weapon thing i have a few theries but nothing exciting

say you hiy checkpoint 1 and you have the m1 grand you pick anther gun up lets say the thompson and you died before going to checkpoint 2 my idea is that it would respawn the weapon you hade when you hit checkpoint 1
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there is a weapon limit that limit is 128 weapons in any map

Not exactly what i was asking, lol. The 128 weapon limit isn't an issue with what i'm working on anyway.

Quote
say you hiy checkpoint 1 and you have the m1 grand you pick anther gun up lets say the thompson and you died before going to checkpoint 2 my idea is that it would respawn the weapon you hade when you hit checkpoint 1

I hope not, otherwise i'm going to have to script something for them to respawn.
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  • zombie madness
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Not exactly what i was asking, lol. The 128 weapon limit isn't an issue with what i'm working on anyway.

I hope not, otherwise i'm going to have to script something for them to respawn.
thats the only thing i can think of sorry for my nooby ness :(

 
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