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// Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone";
level.DLC3.initialZones = zones;dlc3_zone_init()
{
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone2", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
add_adjacent_zone( "zone3", "zone4", "enter_zone4" );
add_adjacent_zone( "zone4", "zone5", "enter_zone5" );
add_adjacent_zone( "zone6", "zone6", "enter_zone6" );
add_adjacent_zone( "zone6", "zone7", "enter_zone7" );
add_adjacent_zone( "zone8", "zone9", "enter_zone9" );
add_adjacent_zone( "zone9", "zone10", "enter_zone10" );
add_adjacent_zone( "zone10", "zone11", "enter_zone11" );
add_adjacent_zone( "zone11", "zone12", "enter_zone12" );
/*
=============
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_1>: Name of first Info_Volume"
"MandatoryArg: <zone_2>: Name of second Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd
=============
*/
// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );
}


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sound,dlc3_vox,,all_sp![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You go from zone2 to zone2 and from zone6 to zone6, i think that could be it?