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My Map Broke Itself

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Created 10 years ago
by MrAbsoluteSir
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So it probably didn't brake itself, but I don't know what happened.  I added a part to my map and compiled and it worked fine, but I forgot lights and to make the door dynamic path. I did that compiled and now my map never stops loading. So I took the lights out and recompiled it and its still broken. I ran developer mode and it gave me errors about the zombie counter.   It didn't make sense but I took it out anyway, but it didn't fix it. Instead it just gives me more errors about other things that don't seem like they should be a problem.  I do have UGX mod installed, but everything worked fine before. Anyone have any ideas of what this could be?
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I had this exact same problem before, but luckily i had a back up of my map and when i overwrote the one in mapsource with my backup and recompiled it magically worked again, so check to make sure if you have a backup and if you do see if that will fix it
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So it probably didn't brake itself, but I don't know what happened.  I added a part to my map and compiled and it worked fine, but I forgot lights and to make the door dynamic path. I did that compiled and now my map never stops loading. So I took the lights out and recompiled it and its still broken. I ran developer mode and it gave me errors about the zombie counter.   It didn't make sense but I took it out anyway, but it didn't fix it. Instead it just gives me more errors about other things that don't seem like they should be a problem.  I do have UGX mod installed, but everything worked fine before. Anyone have any ideas of what this could be?
What are the errors that it's giving you?
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lmao. Too funny.

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Thats interesting... the flag isn't defined anywhere in your scripts apparently. Maybe the UGX mod uses a different flag?
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I didn't do anything with the scripts and it worked fine before.

Post Merge: February 06, 2014, 03:21:02 am
I had this exact same problem before, but luckily i had a back up of my map and when i overwrote the one in mapsource with my backup and recompiled it magically worked again, so check to make sure if you have a backup and if you do see if that will fix it
I do have a back up but its really old. I'll try it as a last resort.
Last Edit: February 06, 2014, 03:21:02 am by MrAbsoluteSir
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Thats interesting... the flag isn't defined anywhere in your scripts apparently. Maybe the UGX mod uses a different flag?
No, we didn't change the flag (that would break so much community shit lol).

The flag is normally init'd in _zombiemode.gsc by this line:
Code Snippet
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flag_init("electricity_on");

Check to make sure yours has that line. Also try not using developer 1 before booting your map, because this is a developer error that would not normally prevent the game from continuing to load.
Marked as best answer by MrAbsoluteSir 10 years ago
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I ran developer 1 after I found that it wouldn't load.  It loads then says click to skip and when I do, the loading bar comes back and never continues. It's not frozen because I can still use the console, but it just doesn't go to the game mode page and I have to pull up task manager to close world at war.  My _zombiemode does have flag_init("electricity_on");. 

Post Merge: February 06, 2014, 10:18:25 am
Well I have made some interesting progress. When I added the lights I also added lamps. When I took the lights out I didn't take the lamps out.  Now when I take the lamps out it will load, but when I put them back in it won't.  So new problem.  If I put in any more models in my map it wont load. Is there a limit to how many models you can have in your map?
Last Edit: February 06, 2014, 01:12:53 pm by MrAbsoluteSir
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I ran developer 1 after I found that it wouldn't load.  It loads then says click to skip and when I do, the loading bar comes back and never continues. It's not frozen because I can still use the console, but it just doesn't go to the game mode page and I have to pull up task manager to close world at war.  My _zombiemode does have flag_init("electricity_on");. 

Post Merge: February 06, 2014, 10:18:25 am
Well I have made some interesting progress. When I added the lights I also added lamps. When I took the lights out I didn't take the lamps out.  Now when I take the lamps out it will load, but when I put them back in it won't.  So new problem.  If I put in any more models in my map it wont load. Is there a limit to how many models you can have in your map?

The model cap i think it like 5000 or 20000 idk i know its very high
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yeah, then that's not it. I can't add any more models at all or else it wont load.

 
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