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Multiple Problems/Questions

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Created 10 years ago
by BM231HD
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Location: england
Date Registered: 16 December 2014
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Hello, I'm having some problems with my map and I need help. Problems:
- Mystery box looks like this:

and doesn't let me switch to my starting pistol

-When I buy a debris it takes my points makes the sound but the debris doesn't move. Zombies from the other zone start spawning.

-I applied some textures from radiant but in game it looks black and doesn't show the textures.

I also have some questions:
-Does anyone have a soundaliases file with the scripts for adding bo2 gun sounds that they can pm me because I can't find the correct lines and I don't know what to write on the .csv file?

-If I want to add a clip on my debris so no one jumps on it and glitches it what do I do so when I buy the debris the clip goes as well?

-Does anyone know any good textures that I can use to make an effect as if a gun or a perk machine was buried?
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Location: fi
Date Registered: 25 June 2013
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HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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First: you only have one box location set, so it shows the location debris in it, add more or modify script
Second: You didnt add correct KVPs in debris models/brushes, you need to define what it should do when bought
Third: Are they custom textures? If so, add images in mods folder
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Location: england
Date Registered: 16 December 2014
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I kinda fixed the debris thing but when I'm going to change from script_model to script_brushmodel it says cannot create entity so i changed it in the kvps but in game the model doesn't appear. Also they aren't custom textures.
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Location: gbMilton Keynes
Date Registered: 17 January 2014
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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because a model is not a brush

 
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