UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Max number of disconnected paths error

broken avatar :(
Created 13 years ago
by johndoe
0 Members and 1 Guest are viewing this topic.
1,815 views
broken avatar :(
×
broken avatar :(
Location: tr
Date Registered: 1 March 2013
Last active: 3 days ago
Posts
817
Respect
Forum Rank
The Decider
Primary Group
2015 Contest Winner
My Groups
More
My Contact & Social Links
More
Personal Quote
Caw caw caw
×
johndoe's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
2015 Contest Winner
johndoe's Contact & Social Links-johndoemyc153
Like i said on the title, after i put a debris on a certain place of the map, i get that stupid error.

The yellow-black stripes on the ground is a debris which activates a zone, but i don't want people to go to that zone by going on the top of that white building and jump down. So i want to put another debris which makes the player chose one of them to access that specific zone. But when i put another debris on that building, i get the error i told you about.

If you have any idea about how to fix it, please let me know. Thanks in advance.
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Did you make sure to check the DYNAMICPATH box for the debris?
broken avatar :(
×
broken avatar :(
Location: tr
Date Registered: 1 March 2013
Last active: 3 days ago
Posts
817
Respect
Forum Rank
The Decider
Primary Group
2015 Contest Winner
My Groups
More
My Contact & Social Links
More
Personal Quote
Caw caw caw
×
johndoe's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
2015 Contest Winner
johndoe's Contact & Social Links-johndoemyc153
Did you make sure to check the DYNAMICPATH box for the debris?
yes i did. a dozen times. when i change that texture to player clip i don't get that error. do you think it'll be okay if i make a texture that has player clip sort of thing and use it for debris?

 
Loading ...