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Map crashing when pressing Esc

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Created 9 years ago
by whippytrout
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Have you tried removing the things you added in radiant before it started crashing? If not, give it a try. Make a backup first of course, would be unecessary to remove the things you added if it still crashes.

I tried that too. I thought it may have been the bloody bodybags or shower tarps in the showers room because that's when I believe it started crashing but I deleted them and it still crashes.  :'(  I can't think of anything else that I added that would cause it.

I did add a few new areas but I didn't add to many brushes. What little I did add were detail or non-colliding. Over the weekend I also when through the entire map and caulked surfaces I could find that were not visible to players like walls and floors etc.

Here is another pic of what it looks like when it crashes:
Last Edit: July 25, 2016, 11:24:07 pm by whippytrout
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So I spent all day today deleting things from my map and then testing and I got it to not crash when pressing Esc. I did this one by one so it took forever.  :(  But I still am not sure exactly what is causing it. Here's what I did:

1. Deleted the cell bars models which consisted of aproximately 285 models. (Still Crashed)
2. Deleted the maximum security wing (the starting area of MOTD). (Still Crashed)
3. Deleted the strip of cells right outside the start area of MOTD. (Then the map didn't crash when I pressed Esc)

I figured that something I deleted in step 3. was the culprit so I saved that section and put it in a test map to see if it crashed but it compiled and worked fine.  :'(

So my question is did I fix the error by reducing brushes and models? Or do you think it's something else?

I'm open for suggestions. I read a few posts here on UGX and some said it was a buggy light projecting on too many surfaces or something and some said it was a buggy brush.

Here are the links to the posts:
https://ugx-mods.com/forum/index.php/topic,1475.msg14030.html#msg14030

https://ugx-mods.com/forum/index.php/topic,9180.msg100888.html#msg100888

https://ugx-mods.com/forum/index.php/topic,6471.msg70810.html#msg70810

Please help me figure this thing out.

Double Post Merge: July 27, 2016, 08:34:15 pm
Also is this anything that I should be worried about? It appears in the console when I compile:

Code Snippet
Plaintext
WARNING: auto generating new PhysPreset for dynent [-1026.6,4845.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1434.4,4846.8,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1792.8,4845.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1381.9,5250.7,32678.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1429.2,2398.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-919.6,2381.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1782.4,2398.5,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.6,4704.5,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.3,4216.5,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.0,3584.2,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-850.8,3108.0,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-850.5,2639.4,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1434.2,4549.7,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.7,3582.9,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.4,3109.7,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.2,2637.8,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-426.0,1968.4,32645.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2025.1,4857.2,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2019.8,2394.5,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2023.1,2791.2,32764.0] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2024.9,4377.3,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2024.6,3582.4,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2215.6,3582.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2406.4,3581.9,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2406.1,3376.6,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2214.9,3376.4,32758.2] with preset [lantern]
Last Edit: July 27, 2016, 08:34:15 pm by whippytrout
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does escape only crash this map?

Do you have a prefab for the Body Bags Please
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Spoiler: click to open...
So I spent all day today deleting things from my map and then testing and I got it to not crash when pressing Esc. I did this one by one so it took forever.  :(  But I still am not sure exactly what is causing it. Here's what I did:

1. Deleted the cell bars models which consisted of aproximately 285 models. (Still Crashed)
2. Deleted the maximum security wing (the starting area of MOTD). (Still Crashed)
3. Deleted the strip of cells right outside the start area of MOTD. (Then the map didn't crash when I pressed Esc)

I figured that something I deleted in step 3. was the culprit so I saved that section and put it in a test map to see if it crashed but it compiled and worked fine.  :'(

So my question is did I fix the error by reducing brushes and models? Or do you think it's something else?

I'm open for suggestions. I read a few posts here on UGX and some said it was a buggy light projecting on too many surfaces or something and some said it was a buggy brush.

Here are the links to the posts:
https://ugx-mods.com/forum/index.php/topic,1475.msg14030.html#msg14030

https://ugx-mods.com/forum/index.php/topic,9180.msg100888.html#msg100888

https://ugx-mods.com/forum/index.php/topic,6471.msg70810.html#msg70810

Please help me figure this thing out.

Double Post Merge: July 27, 2016, 08:34:15 pm
Also is this anything that I should be worried about? It appears in the console when I compile:

Code Snippet
Plaintext
WARNING: auto generating new PhysPreset for dynent [-1026.6,4845.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1434.4,4846.8,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1792.8,4845.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1381.9,5250.7,32678.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1429.2,2398.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-919.6,2381.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1782.4,2398.5,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.6,4704.5,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.3,4216.5,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-851.0,3584.2,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-850.8,3108.0,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-850.5,2639.4,32841.8] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1434.2,4549.7,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.7,3582.9,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.4,3109.7,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-1433.2,2637.8,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-426.0,1968.4,32645.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2025.1,4857.2,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2019.8,2394.5,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2023.1,2791.2,32764.0] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2024.9,4377.3,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2024.6,3582.4,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2215.6,3582.1,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2406.4,3581.9,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2406.1,3376.6,32758.2] with preset [lantern]
WARNING: auto generating new PhysPreset for dynent [-2214.9,3376.4,32758.2] with preset [lantern]


Well I expected an answer reading through the comments but I guess this wasn't solved ...I want you to use the full map that normally crashes but this time when starting cod before loading up your mod

1. Goto console and type seta r_fullscreen 0

2. Now goto options and set your graphics from auto to medium for all settings

3. Set your game resolution to one lower than your monitor size

4 Load your mod

5. start your map

6. pause ...now if it didn't crash you know it's just the graphics being to much on the game

7. If you have t4m make sure spec maps is off....

8. If your game crashed still it must just be the model you removed that stopped it from crashing.....

Alternative: (Just A Theory Here But Here This One Is)

(Only If The Above Failed)

1. Open Radiant

2. Open Your Map

3. Now Above Your Skyboxes..etc..above everything

4. make a big flat sky textured box that spans across your whole map
(don't worry being above your skyboxes it will be invisible in game and you can make it way far up)

5. compile and try that......just a theory so only a guess really (and no it's not a joke lol)
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Ok so I just want to let everyone know that I kind of solved this problem. This is how I did it:

  • I had to generate a new mod with a script placer.
  • I added my .map file as the map instead of the test map.
  • I added back in all of my scripts and now I have no problems with the game freezing/crashing

So this whole time I'm guessing that it must have been a weird script error or something.

 
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