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Map compiling error NEED HELP

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Created 11 years ago
by KeaPDreaMing
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Spoiler: click to open...
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
70.4% complete, 2 seconds done, 1 seconds remaining               
96.4% complete, 3 seconds done, 0 seconds remaining               
Finished in 3 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.vclog' not found; using static model origins only.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_auto' not found.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 1 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

light grid vertical variation is too extreme
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light grid vertical variation is too extreme

guess that means your lightgrid is too high. It only needs to be at player height, if you want to add a lightgrid above that height use the lightgrid-sky (blue texture instead of purple)
broken avatar :(
×
broken avatar :(
Location: usHouston
Date Registered: 14 August 2014
Last active: 7 years ago
Posts
9
Respect
Forum Rank
Legless Crawler
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Member
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I'm what you brits call, a Nutter
Code Snippet
Plaintext
light grid vertical variation is too extreme

guess that means your lightgrid is too high. It only needs to be at player height, if you want to add a lightgrid above that height use the lightgrid-sky (blue texture instead of purple)

Just tied that same error, even tried deleting it...same error

 
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