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Messages - KeaPDreaMing

After trying to add BO1 & BO2 guns to my map I have no longer been able to get my map to load anymore. I've installed t4m but it hasn't helped, and I've done a full compile and run developer 1 but it doesm't matter because when I run the map with devmap_nazi_zombie_MAPNAME it goes through the activison load screen then when done the scree stays black and if I click WaW crashes
8 years ago
I'm not sure if you map had the same errors, but when I added BO2 guns into my map it began crashing WaW for me after loading up, how could I fix this? I'v commented out FX in dlc3.csv what could be wrong? I think its Ram limit, how would I fix that?
8 years ago
I need help with an elevator script for my map. The elevator is a key element to my map,
I need it to do the following.

1. Make 20 stops for each floor.
2. Go up one floor at a time and stay at each floor for a set amount of time.
3. Every player must be in the elevator to continue its upward climb
8 years ago
Code Snippet
Plaintext
light grid vertical variation is too extreme

guess that means your lightgrid is too high. It only needs to be at player height, if you want to add a lightgrid above that height use the lightgrid-sky (blue texture instead of purple)

Just tied that same error, even tried deleting it...same error
9 years ago
Spoiler: click to open...
Radiosity bounce 2...
Finished in 0 seconds.                                                 
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Finding lightmap bleeding...
Finished in 0 seconds.                                                 
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Building final lightmaps...
70.4% complete, 2 seconds done, 1 seconds remaining               
96.4% complete, 3 seconds done, 0 seconds remaining               
Finished in 3 seconds.                                                 
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Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.vclog' not found; using static model origins only.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_auto' not found.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_not' not found.
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Calculating light grid...
Finished in 1 seconds.                                                 
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Quantizing light grid colors...
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Encoding light grid...

light grid vertical variation is too extreme
9 years ago
That's an interesting map idea, I'd be willing to help you out with the scripting aspect. I'm familiar (but not incredibly experienced) in GSC, but I have a fairly solid programming background. Send me a message if you're interested.

Yes! Whats your skype?
9 years ago
I've been working on a map which is built and runs if it were to be played like regular zombies, but it's not meant to be played like regular zombies.

Map Info:
Spoiler: click to open...
The map is based like Gmod: Elevator Source, in which everyone spawns in a room (in my case the 1st floor in an office building) and each player enters the elevator and the *game begins*. Each floor will be something different, some will be filled with zombies, others with boss zombies, some with no zombies just a perk machine/PaP, or a combination of both (NOTE: Players will not be able to exit the elevator on all floors, only those that have machines.). So as you go up the floors get more difficult. and once you make it to the roof you hold off until help arrives, or you just buy the end game.

Scripting:
Spoiler: click to open...
-Make the game start ONCE the elevator starts going up.
-All players must be in to get the elevator going
-Elevator stops at each for a certain amount of time
-Add music to the elevator
-Adding Bosses (Witches,Warden,Napalm Zombie)
-AND A FEW OTHERS (i cant think off the top of my head but minor stuff)
9 years ago
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