Radiosity bounce 2... Finished in 0 seconds. ---------------------------------------- Finding lightmap bleeding... Finished in 0 seconds. ---------------------------------------- Building final lightmaps... 70.4% complete, 2 seconds done, 1 seconds remaining 96.4% complete, 3 seconds done, 0 seconds remaining Finished in 3 seconds. ---------------------------------------- Calculating ground lighting for static models... Finished in 0 seconds. Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid' not found. Vis cache logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.vclog' not found; using static model origins only. Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_auto' not found. Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_chal.grid_not' not found. ---------------------------------------- Calculating light grid... Finished in 1 seconds. ---------------------------------------- Quantizing light grid colors... ---------------------------------------- Encoding light grid...
guess that means your lightgrid is too high. It only needs to be at player height, if you want to add a lightgrid above that height use the lightgrid-sky (blue texture instead of purple)
guess that means your lightgrid is too high. It only needs to be at player height, if you want to add a lightgrid above that height use the lightgrid-sky (blue texture instead of purple)
Just tied that same error, even tried deleting it...same error