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Lights Not Working Right

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Created 9 years ago
by Andy Whelan
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Basically the cargo containers shouldn't be so dark (The container is made from brushes BTW since MW2 didn't make them models)
I have
- Caulk Box
- Light Grid
- Proper Worldspawn settings
- Lights (as seen in the radiant picture below)
- Custom vision file

Radiant Image -


All help is appreciated

EDIT
Figured out it was the nmls on the textures, anyone got any idea why? PS I originally had to use a nml converter because the textures had dots/ random dark spots all over them
Last Edit: August 08, 2015, 11:44:53 am by Andy Whelan
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If you target the light to an info_null using targetname , you can make a spotlight try pointing it at the area you want lighting up . This guide is a good one for reference

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Advanced_Lighting

I am still a beginner with the mapping but it seems exponenet 2 , and fov inner 90 , and fov outer 120 , intensity 2 give a decent shadow when the zombags walk past.
Last Edit: August 08, 2015, 11:58:15 am by pcmodder
Marked as best answer by Andy Whelan 9 years ago
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When you import new material in Asset manager the normal maps needs to be a real normal map (purple, blue, pink...) and not the black and white one, otherwise AssMan will give you a fully pixelated images that cause alot of mess
broken avatar :(
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True Blue Elite
Location: auAustralia
Date Registered: 8 February 2015
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When you import new material in Asset manager the normal maps needs to be a real normal map (purple, blue, pink...) and not the black and white one, otherwise AssMan will give you a fully pixelated images that cause alot of mess

Thanks heaps, I appreciate it.

If you target the light to an info_null using targetname , you can make a spotlight try pointing it at the area you want lighting up . This guide is a good one for reference

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Advanced_Lighting

I am still a beginner with the mapping but it seems exponenet 2 , and fov inner 90 , and fov outer 120 , intensity 2 give a decent shadow when the zombags walk past.

Yeah, I already knew of this. I just started on the map so I am not done with lighting

 
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