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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When you import new material in Asset manager the normal maps needs to be a real normal map (purple, blue, pink...) and not the black and white one, otherwise AssMan will give you a fully pixelated images that cause alot of mess
If you target the light to an info_null using targetname , you can make a spotlight try pointing it at the area you want lighting up . This guide is a good one for reference
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Advanced_Lighting
I am still a beginner with the mapping but it seems exponenet 2 , and fov inner 90 , and fov outer 120 , intensity 2 give a decent shadow when the zombags walk past.