1st. Script models are always like that, where lighting doesnt affect them, from what I have seen 2nd. Open mapname/maps/createart/mapname_art and comment out this line to remove fog:
1st. Script models are always like that, where lighting doesnt affect them, from what I have seen 2nd. Open mapname/maps/createart/mapname_art and comment out this line to remove fog:
Code Snippet
Plaintext
level thread fog_settings();
Thanks. The second problem is solved. But for the first, I tested it in another map and works. It's also a script_model but the only difference is that the light and the model are "in the map" instead of in a prefab:
Thanks. The second problem is solved. But for the first, I tested it in another map and works. It's also a script_model but the only difference is that the light and the model are "in the map" instead of in a prefab:
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
It isn't working anyway. I was going to take some snapshots of the map and stamped some prefabs but the lights didn't affect the doors. Then I removed the doors and lights from the prefab and put them "in the map" and didn't work neither. But in the test map it's still working. I can't understand what's the difference. ???