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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
First, the zombies won't move even though they are properly placed as well as the path nodes and everything is done right.
Second: I am having this red glowing effect: (Image removed from quote.)
And is there any way to disable all of the "things" around every prefab? It's something that just keeps getting in the way and I was wondering if it was possible for it no to be seen.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When you compile the map you need to have connect paths, compile lights, and compile reflections checked.Press F to see the filters and just uncheck things you don't need at the moment such as clips and triggers.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you, I will try the reflection fix, but what about the zombies? I've done everything right, and it doesn't seem to work...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you, I will try the reflection fix, but what about the zombies? I've done everything right, and it doesn't seem to work...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I failed to realize that the "connect paths" was for zombies. But I keep getting this error and how can I fix it?
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'