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First, the zombies won't move even though they are properly placed as well as the path nodes and everything is done right.
Second: I am having this red glowing effect: (Image removed from quote.)
And is there any way to disable all of the "things" around every prefab? It's something that just keeps getting in the way and I was wondering if it was possible for it no to be seen.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When you compile the map you need to have connect paths, compile lights, and compile reflections checked.Press F to see the filters and just uncheck things you don't need at the moment such as clips and triggers.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you, I will try the reflection fix, but what about the zombies? I've done everything right, and it doesn't seem to work...
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you, I will try the reflection fix, but what about the zombies? I've done everything right, and it doesn't seem to work...
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I failed to realize that the "connect paths" was for zombies. But I keep getting this error and how can I fix it?
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'