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I need help with lighting in my map

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Created 8 years ago
by Lyireal
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So my lighting in my map is really weird and bugging me, it's not stopping me from moving on for now but I would really like to know why it does it to these textures .. The textures use in the picture I have provided are

"berlin_terrain_asphalt_old" and "seelow_terrain_cliffacesharp_blend"



I am still new to mapping and stuff, so this is bothering me, to understand why it is doing this would be very helpful, I use the UGX Script placer v 2.0.1.

Thank you for your help in the long run, I hope this can be fixed :)
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you need Reflection probe in your map
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you need Reflection probe in your map
^This.
Also, do you have a skybox? it happened to me once and i had reflection probes, you need both to have correct lighting
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Don't use anything ending with blend unless it's a decal.
Make a brush around your map and go to textures/usage/tools and give it the one called lightgrid_volume.
When making your final compile of your map go to three little dots next to compile lights and change the fast to extra. For better lighting. Although if you're just doing tests turn it back to fast. Coz extra take a fuck a lot of time just for compiling.
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you do and you dont but put one it just to be safe
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you need Reflection probe in your map

I had a reflection probe yes, ZCT Helped me figure it out, but my map was pretty broken, so I just re-did the whole thing, thanks though guys.

 
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