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How to co map? Map errors?

HOT
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Created 8 years ago
by ultakitten
0 Members and 1 Guest are viewing this topic.
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JbirdHaX
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it is not a matter of what YOU prefer, this topic is not about you and your feelings its a matter what will help him coop with another mapper in the best way and also the reason i tried to stop you on page 1 however since we both are here insted of me explaining in the chat in order to not derail the topic, lets talk about you and what you prefer...

You prefer handling 50 files over 1 file this is why i ask give me ATLEAST THE PREFABSNAMES afterall its THAT EASY as you describe it so if you ignore this a second time maybe your method is not at all so efficient dont you think? You can pretend im that other mapper in need to start working on the map so im still counting from the last post
Last Edit: January 25, 2016, 09:31:12 pm by RadimaX
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you make the assumption all the prefabs are already in place? when you add a prefab you still have to first of all send it over, then realign it, then in the end make sure it uses the same textures as the main file thats 3 additional steps privided its never edited for 2 3 or 4 people working on the map, if you decide to update it there goes another prefab distrebution for 3 people that have to post it in a different folder not counting the mapfile itself, if you want to know more reasons why L is superior to prefab join the chat and i can tell you all about it but arguing over it here wont help him coop on a map any better so you might aswell stop it now makecents. Here is a visual representation that might help you understand.

(Image removed from quote.)
LOL that image. That's too funny...  ;D
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Thanks guys!

 
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