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Hello, any wants helpme with the ads in, out / reload anims

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Created 11 years ago
by ricko0z
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Learning more about Maya & Radiant ;)
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ricko0z's Groups
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Sorry for my bad english.

In Maya, the anims are in correct position, but in-game the ads in/out and reload anim are bad

Video with duration of 15 seconds -- http://bit.ly/1AxGefu

if someone helps me, I really appreciate it (:
Thanks for take a little bit for your time

Contact: Skype: ricko0z / Steam: ricko0z
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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which view hands did you use when exporting the anims?

Which joints did you select to export?

Which viewhands do you have set in the weapon file?
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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When I ported the blundergat and used waw virwhands, it didn't work right, try exporting using bo2 ones, that worked for me. (Maya and ingame)

Ps this should be in the modding section.
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theres 1 set of hands included in the WaW mod tools that work, or rollon supplies a set with his tutorial

Otherwise yeah use BOII hands
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theres 1 set of hands included in the WaW mod tools that work, or rollon supplies a set with his tutorial

Otherwise yeah use BOII hands

The ones I tried were called "view_hands" so ya don't use those.
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Sorry for my bad english.

In Maya, the anims are in correct position, but in-game the ads in/out and reload anim are bad

Video with duration of 15 seconds -- http://bit.ly/1AxGefu

if someone helps me, I really appreciate it (:
Thanks for take a little bit for your time

Contact: Skype: ricko0z / Steam: ricko0z

Hi

You sent me on YT a message :)

You need for these anims:

relod anim: idle animated & reload anim
ads in: ads in animated & ads in anim
ads out: ads out animated & ads out anims
------------------------------------------------------------------------------------------

reload_anim: select tag_torso shift down to tag_cambone, edit/select hierarchy= export anim
idle_animted: tag_view shift down to tag_cambone, edit/select hierarchy= export xmodel
ads_in_anim/ads_out_anim: tag_torso AND tag_view (not selected hierarchy)= export anim
ads_in_animated/ads_out_animated: tag_view shift down to tag_cambone, edit/select hierarchy= export xmodel

--------------------------------------------------------------------------------------------

I hope it works now :)

PS: Don't forget to use BO2 viewhands. It works with them 100%

- MrDunlop4
Last Edit: December 15, 2014, 02:08:24 pm by MrDunlop4

 
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