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Having a larger inside than outside?

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Created 11 years ago
by vinnyz500
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Hey, was wondering if it was possible to have negative/larger space inside an object, for example a huge forest in a little box. Sorta like the spyro portals
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only if you fake it, and just eleport the player somewhere else as soon as he enters/exits
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Does this mean spyro is your next project? Also, I don't think you can unless you are able to in scripts.
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only if you fake it, and just eleport the player somewhere else as soon as he enters/exits
What about zombies and chopping? like, when you tele it takes some time and you can sorta see that you were moved and how would zombies get there. Also, like looking into it would cause problems also, no? Another note, i wonder how spyro did this black magic. There must be some logical way to do it

Does this mean spyro is your next project? Also, I don't think you can unless you are able to in scripts.
It shouldnt be difficult, considering every single level was ripped from the game and is in obj format, i may do that as a mini project if this ''portal'' thingy would work out, considering i could actually make the portals work and tele the player to that respective level
Last Edit: May 31, 2015, 12:52:07 am by vinnyz500
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What about zombies and chopping? like, when you tele it takes some time and you can sorta see that you were moved and how would zombies get there. Also, like looking into it would cause problems also, no? Another note, i wonder how spyro did this black magic. There must be some logical way to do it
It shouldnt be difficult, considering every single level was ripped from the game and is in obj format, i may do that as a mini project if this ''portal'' thingy would work out, considering i could actually make the portals work and tele the player to that respective level

Ok, well if you do make it then good luck! Spyro was my first PS2 game I had.
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Ok, well if you do make it then good luck! Spyro was my first PS2 game I had.
Playstation one forever
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Playstation one forever
I want to remake soo many ps1 games, but doesnt seem to be much interest in them atm. (Yes im looking at you crash bandicoot) If i get a co mapper, itll be set in stone. These videogame projects are a lot of work lol

Mini-Edit: I just took a shot at exporting some game geometry from crash 1, i can grab the levels piece by piece and use milkshape to make them structural (They dont come with textures so that is the reason milkshape will be handy if i can manage to pull textures)

Last Edit: May 31, 2015, 04:43:50 am by vinnyz500
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I want to remake soo many ps1 games, but doesnt seem to be much interest in them atm. (Yes im looking at you crash bandicoot) If i get a co mapper, itll be set in stone. These videogame projects are a lot of work lol

Mini-Edit: I just took a shot at exporting some game geometry from crash 1, i can grab the levels piece by piece and use milkshape to make them structural (They dont come with textures so that is the reason milkshape will be handy if i can manage to pull textures)

(Image removed from quote.)
That would be awesome man. I would love to see Kingsley's adventure. It was right up there with spyro for me but there's no models for it so that would be a long process of ripping models. I think crash or a spyro map would be awesome. I hope you find a good comapper. If you got a really good scripter to work with you could make some awesome Easter eggs.

Double Post Merge: May 31, 2015, 05:36:49 am
Do the five teleported completely work in waw? If so you could make it where the zombies could teleport with you and make it a quick teleport like in your Mario paintings. Except them not be to a random location but to a set destination.
Last Edit: May 31, 2015, 05:36:49 am by josemassacre
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That would be awesome man. I would love to see Kingsley's adventure. It was right up there with spyro for me but there's no models for it so that would be a long process of ripping models. I think crash or a spyro map would be awesome. I hope you find a good comapper. If you got a really good scripter to work with you could make some awesome Easter eggs.

Double Post Merge: May 31, 2015, 05:36:49 am
Do the five teleported completely work in waw? If so you could make it where the zombies could teleport with you and make it a quick teleport like in your Mario paintings. Except them not be to a random location but to a set destination.
Not sure if what im saying is correct but as far as i know there are no released scripts that can successfully path zombies through a teleporter which also works for the players

Another note, tried ripping textures. Got a lot of sadness. Their all corrupted in their own special way
Last Edit: May 31, 2015, 05:43:16 am by vinnyz500
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Not sure if what im saying is correct but as far as i know there are no released scripts that can successfully path zombies through a teleporter which also works for the players

Another note, tried ripping textures. Got a lot of sadness. Their all corrupted in their own special way
Dang. I haven't looked into the whole teleporting because I didn't have a need for it yet but that does suck to know because I had an idea but it would involve having zombies teleported.
That blows man, so no crash?
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Dang. I haven't looked into the whole teleporting because I didn't have a need for it yet but that does suck to know because I had an idea but it would involve having zombies teleported.
That blows man, so no crash?
mabey if I can get textures from a source I have in mind
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mabey if I can get textures from a source I have in mind
Well I hope you can man
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What about zombies and chopping? like, when you tele it takes some time and you can sorta see that you were moved and how would zombies get there. Also, like looking into it would cause problems also, no? Another note, i wonder how spyro did this black magic. There must be some logical way to do it
It shouldnt be difficult, considering every single level was ripped from the game and is in obj format, i may do that as a mini project if this ''portal'' thingy would work out, considering i could actually make the portals work and tele the player to that respective level
Instant teleporting is actually possible

What you would do is have the entrance to the area, and whatever of that area you can see inside the object in question

Then when you pass a certain "point" along the entrance to that area, you are instantly teleported to a identical area (but this time the entire area along with whatever should be visible from that area)

You could also teleport the zombies to identical spots in the second area

Its possible, but would be a lot of work, its done on a lot of retro games, otherwise they use memory management and cells, which we cant do as that is locked into the engine

Not sure if what im saying is correct but as far as i know there are no released scripts that can successfully path zombies through a teleporter which also works for the players

Another note, tried ripping textures. Got a lot of sadness. Their all corrupted in their own special way
actually, the teleporter script that Stuffy wrote for me ages ago does this, if you go in a teleporter, the zombies follow you in
Last Edit: June 01, 2015, 01:32:00 am by Harry Bo21

 
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