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G_spawn: no free entities

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Created 6 years ago
by Deer2014
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Hi guys,

I would like to ask for help.

My zombie map is about 80-85 percent complete. I use T4M r45.
When I test the map about the 5th or 6th levels I get the following error:
G_spwn: no free entities.

I checked the map info:

Map_Info" border="0

What can I do?
Which entitiy should be reduced for a bug free game?


Last Edit: March 31, 2018, 08:40:34 am by Deer2014
Marked as best answer by Deer2014 6 years ago
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You have to delete some of the entities, which begin with "script_".
I think you'll get a g_spawn with a bit more then 1000 entities at the same time.
Make sure that every entity you've placed in your map is used/needed and if you use them in a custom script make sure that you delete them when you don't need them anymore like structs, triggers and so on.
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You have to delete some of the entities, which begin with "script_".
I think you'll get a g_spawn with a bit more then 1000 entities at the same time.
Make sure that every entity you've placed in your map is used/needed and if you use them in a custom script make sure that you delete them when you don't need them anymore like structs, triggers and so on.


The problem is that "the horse runs away with me" :)
So, I want to make the map very detailed, so there are lots of FX and there are scripts and custom misc_script models. :(

Thanks for the help fanmagic, again.  ;)

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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ok first

Fanmagic - structs are structs - not entities. They are not counted

And other guy. Misc model, fx etc doesn’t count. Script entities placed in radiant and things “created” in script do. Info volumes, triggers etc also count
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Ok first

Fanmagic - structs are structs - not entities. They are not counted
Oh ok, I didn't know that.
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Ok guys. Which entity counts?
Which should be reduced?

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if your getting gspawn during gameplay its 100% gonna be caused by a bad script

 
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