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Exceeded limit of 1600 'loaded_sound' assets.

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Created 11 years ago
by Eggies
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Hello, I know most people have said this before, and I've seen what everyone says to do: Put a # in front of any sounds you don't want in weapons.csv file like:

#weap_tt33_fire_ubershot_st,,SFX/Weapon/blahblahblah  :rainbow:

I AM using Harrybo's perks and I AM aware that it will make your reach the limit of fx/soundaliases

However, I have a few concerns with this:

1. Will doing this affect ANY OTHER map's tt33 sounds?

2. Am I doing it right?

3. I've did that to like AT LEAST 100 lines, is it ACTUALLY solving anything?

4. I use notepad++ and all the text is just black. Is it supposed to become like gray when I do that?

Sorry for asking a lot of questions, but I need to get this straight, because I don't want to damage anything just to have Harrybo's Perks.

Thanks in advance  :D
Marked as best answer by Tiyoushi 11 years ago
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Hello, I know most people have said this before, and I've seen what everyone says to do: Put a # in front of any sounds you don't want in weapons.csv file like:

#weap_tt33_fire_ubershot_st,,SFX/Weapon/blahblahblah  :rainbow:

I AM using Harrybo's perks and I AM aware that it will make your reach the limit of fx/soundaliases

However, I have a few concerns with this:

1. Will doing this affect ANY OTHER map's tt33 sounds?
If you build their fastfiles after editiing the weapons.csv sound alias file, yes.
2. Am I doing it right?
Yes.
3. I've did that to like AT LEAST 100 lines, is it ACTUALLY solving anything?
Yes, it now will not compile/add those 100 sounds.
4. I use notepad++ and all the text is just black. Is it supposed to become like gray when I do that?
No, unless you select a language, I just select C++for highlighting.

Sorry for asking a lot of questions, but I need to get this straight, because I don't want to damage anything just to have Harrybo's Perks.

Thanks in advance  :D

Add responses above.

When you add # to it, it will now ignore that line.

Also make sure to build fastfiles for you map after doing it in the compiler tab.
Last Edit: September 03, 2015, 08:29:47 pm by Scobalula
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 #1  I don't have weapons.csv in my mods folder. I only have it in raw/soundaliases, will this still affect everything?
Also do you mean it will affect others if i build the OTHER maps fastfiles, not my own?

#2 + #3 ok good  :)

#4 I went to Language > C > C++ and now all lines that have # are BROWN. did I do it correctly?

Also another one I just noticed

#5 I see things like "#P38 UBER,,,,," but then below it none of the stuff pertaining to it has #. Does that mean that All sound files for P38 are #'d?  ???


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OnionmanVere Bo21
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#1  I don't have weapons.csv in my mods folder. I only have it in raw/soundaliases, will this still affect everything?
Also do you mean it will affect others if i build the OTHER maps fastfiles, not my own?

It is supposed to be in soundalias, it will affect all other maps. I am not too familiar with ignore files, so someone else can maybe explain this in further detail, but I'm pretty certain you can create an ignore file (or something), that will ignore weapons.csv for this map, you can then copy weapons.csv and rename then call it again in mod.csv or in your map's csv so you can edit it, and remove sounds one by one, without effecting other maps, once again I'm talking by viewing other threads, etc, on this so someone may go into more detail.

#2 + #3 ok good  :)



#4 I went to Language > C > C++ and now all lines that have # are BROWN. did I do it correctly?

Yes.

Also another one I just noticed

#5 I see things like "#P38 UBER,,,,," but then below it none of the stuff pertaining to it has #. Does that mean that All sound files for P38 are #'d?  ???
No, that is only the weapon name for organization and easy finding, the reason it is #'d is so it doesn't mess with anything.



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Do you know any threads on how to make an ignore? and Thanks btw  :nyan:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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if you dont want to tamper with stock files, you can copy the alias, rename it, and change the call in your zone_source to the new name

then comment that one instead


only "that" map will then use "that" alias

 
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