I try to run the map I just recently tried to make after the compiling error I had and thanks for helping me with the compiling error. What happens is when I try to launch my map the game crashes into console and gives me the error: Exceeded Limit of 1600 'loaded sound' assets, please help and thank you for your time. things in the console:r/wpn_flmthwr_mn_flame.wav sfx/projectile/whizby/whizby_04.wav sfx/weapon/gren/grenade_dirt/grenade_dirt_02.wav sfx/levels/zombie/board_slam/board_slam_01.wav sfx/weapon/gren/bounce/earth/earth_04.wav sfx/weapon/gren/grenade_rock/grenade_rock_00.wav sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_f.wav sfx/weapon/mg/type99/foley/gr_type99lmg_charge.wav sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_f.wav sfx/amb/debris/ember/ember_02.wav sfx/levels/zombie/new_zombie_vox/elec/elec_02.wav sfx/character/foley/gear/player/player_02.wav sfx/character/footsteps/snow_sprt/snow_sprt_04.wav sfx/character/breathing_hurt/bhs/bhs_01.wav sfx/destruction/explosion_spc/explosion_spc_01.wav sfx/weapon/tank/tankdist/tankdist_08.wav sfx/character/footsteps/conc_run/conc_run_02.wav sfx/weapon/rifle/mp44/fire/wpn_mp44_st_f.wav sfx/physics/impacts/soft/soft_04.wav sfx/physics/wood/wood_wood/wood_wood_00.wav sfx/levels/zombie/music_box/lid_open.wav sfx/weapon/mg/type99/fire/wpn_type99_mn.wav sfx/projectile/bullet/small/impacts/metal/far/far_01.wav sfx/weapon/tesla/reload/tesla_handle_release.wav sfx/weapon/cannons/20mm/fire/wpn_20mm_mn_act.wav sfx/weapon/pistols/357/foley/gr_357_close.wav sfx/projectile/bullet/small/impacts/mud/mud_04.wav sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav sfx/weapon/shell_impact/shell_impact_01.wav sfx/weapon/shotgun/fire/wpn_shtgun_m_v2.wav sfx/character/foley/3p_gear_rattle/3p_gear_rattle_07.wav sfx/weapon/knife/hit_other/hit_other_00.wav sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav sfx/weapon/special/molotov/molotov_explode_00.wav sfx/levels/nazi_zombie_sumpf/lantern/lantern_loop.wav sfx/projectile/bullet/small/impacts//flesh/flesh_01.wav sfx/weapon/smg/mp40/foley/gr_mp40_mag_in.wav sfx/levels/zombie/new_zombie_vox/death/death_03.wav sfx/weapon/rpg/bazooka/foley/bazooka_start.wav sfx/levels/zombie/new_zombie_vox/attack/attack_01.wav sfx/character/footsteps/wood_run/wood_run_04.wav sfx/weapon/rifle/mosin_nagant/foley/gr_mosin_bolt_down.wav sfx/physics/soft/soft_glass/soft_glass_03.wav sfx/levels/zombie/bump/barrel/barrel_01.wav sfx/levels/zombie/maps/giant/flytrap/shoot/shoot_00.wav sfx/levels/zombie/tele/teleport_2d_rear.wav sfx/character/foley/melee/bayonet_out/bayonet_out_01.wav sfx/levels/zombie/new_zombie_vox/ambient/ambient_16.wav sfx/levels/zombie/steps/steps_00.wav sfx/weapon/pistols/nambu/fire/wpn_nambu_mn.wav voiceovers/zombie/pa/trap_inuse_ware_00.wav sfx/weapon/smg/type100/fire/wpn_type100_mn_act.wav sfx/character/foley/melee/melee_hit/melee_hit_00.wav sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_in.wav sfx/levels/zombie/powerups/powerup/power_up_loop.wav sfx/levels/zombie/couch_move/couch_move_right.wav sfx/physics/metal/metal_foliage/metal_foliage_03.wav sfx/weapon/pistols/colt1911/foley/1911_futz.wav sfx/projectile/bullet/small/impacts/water/near/near_06.wav sfx/amb/metal/scrape/scrape_04.wav sfx/weapon/rifle/arisaka/foley/arisaka_bolt_back.wav sfx/ui/timer/timer_02.wav sfx/weapon/mg/type92/fire/wpn_type92_st_f.wav sfx/levels/zombie/stone/stone_break/stone_break_02.wav sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_sup.wav sfx/ui/ca_ui/2nd_click_fnt.wav sfx/levels/zombie/maps/giant/packa_door/door_hitch_02.wav sfx/projectile/bullet/small/impacts/flesh/flesh_02.wav sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_r.wav sfx/levels/zombie/new_zombie_vox/laugh/vox_laugh_right.wav sfx/weapon/smg/mp40/fire/mono/mono_00.wav sfx/weapon/dist/ger/dist_ger_stg.wav voiceovers/zombie/pa/trap_inuse_bridge_00.wav sfx/projectile/bullet/debris/wood_tiny/wood_tiny_04.wav sfx/levels/zombie/whoosh/whoosh_01.wav voiceovers/zombie/pa/trap_active_ware_00.wav sfx/weapon/rifle/svt40/fire/wpn_svt40_mn_act.wav sfx/levels/zombie/maps/giant/flytrap/flytrap_loop.wav sfx/levels/zombie/maps/asylum/traps/arc/arc_01.wav sfx/character/footsteps/gravel_run/gravel_run_01.wav sfx/projectile/bullet/small/impacts/rock/rock_01.wav sfx/amb/lightbulbs/light_humming_00.wav sfx/levels/zombie/tele/lever_pull.wav sfx/character/foley/prone/scooch/scooch_03.wav sfx/destruction/incoming/incoming_08.wav sfx/weapon/gren/gen_gren/fire/fire_07.wav sfx/weapon/rifle_gren/gr_rifle_gren_remove.wav sfx/ui/type/type_02.wav sfx/destruction/explosion_debris/dirt/dirt_01.wav sfx/weapon/mg/type99/fire/wpn_type99_mn_act.wav sfx/projectile/bullet/small/impacts/concrete/near/near_03.wav sfx/character/foley/prone/cloth/cloth_02.wav sfx/character/fall_damage/fall_damage_00.wav sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav sfx/projectile/bullet/small/impacts/sand/sand_00.wav sfx/levels/zombie/maps/giant/pole_spark/pole_spark_01.wav sfx/levels/zombie/new_zombie_vox/behind/behind_00.wav sfx/levels/zombie/windows/windows_03.wav sfx/levels/zombie/maps/giant/dist_mach/dist_mach_01.wav sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav sfx/weapon/gren/smk_bounce/wood/wood_01.wav sfx/levels/zombie/maps/giant/tele_light.wav sfx/levels/zombie/bump/cupboard/cupboard_03.wav sfx/weapon/cannons/model3/fire/fire_03.wav sfx/weapon/special/flame_thrower/wpn_flm_ignite_mn.wav sfx/weapon/rifle/bar/foley/bar_charge.wav sfx/weapon/rifle/svt40/fire/ring/svt_right.wav voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav sfx/weapon/paintball/paintball_imp/paintball_imp_00.wav voiceovers/zombie/pa/level_start_00.wav sfx/levels/zombie/tele/beam/beam_fx_home_start.wav sfx/weapon/rifle/m1gar/foley/wpn_m1garand_clip.wav sfx/levels/zombie/new_zombie_vox/taunt/taunt_05.wav sfx/weapon/pistols/p38/foley/gr_p38_futz.wav sfx/weapon/rifle/mp44/foley/gr_mp44_mag_out.wav voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav sfx/weapon/tesla/effects/effects_02.wav sfx/character/player/pain_small/pain_small_01.wav sfx/levels/zombie/bump/file_cab/file_cab_01.wav sfx/weapon/special/ptrs/fire/wpn_ptrs_st_shot.wav sfx/weapon/knife/knife_stab/knife_stab_01.wav sfx/weapon/tesla/idle/idle_01.wav sfx/character/mantle/char/gear/gear_05.wav sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav sfx/weapon/rifle/kar_98/foley/gr_kar98.wav sfx/character/breath_out/breath_out_01.wav sfx/weapon/rpg/bazooka/foley/bazooka_up.wav sfx/weapon/rifle/snpr_ring/snpr_mauser/snpr_mauser_00.wav sfx/physics/impacts/glass/glass_02.wav voiceovers/zombie/monkey/land/land_01.wav sfx/destruction/explosion_impact/explosion_impact_05.wav sfx/levels/zombie/bump/pots/pots_05.wav sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine.wav sfx/levels/zombie/tele/beam/beam_fx_fl_l.wav sfx/weapon/tesla/wpn_tesla_flux_l.wav sfx/weapon/mg/50cal/fire/wpn_50cal_mn.wav sfx/levels/zombie/new_zombie_vox/attack/attack_13.wav sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav sfx/destruction/explosion_dist/explosion_dist_05.wav sfx/weapon/cannons/triple_25/fire/dist/dist_01.wav sfx/projectile/bullet/headshot/head/head_01.wav sfx/weapon/cannons/model3/dist/dist_02.wav sfx/weapon/gren/bounce/wood/wood_01.wav sfx/weapon/rifle/bar/foley/bar_mag_out.wav sfx/character/foley/bodyfalls/bodyfall/bodyfall_01.wav sfx/weapon/tesla/happy/happy_02.wav sfx/character/footsteps/snow_run/snow_run_02.wav sfx/weapon/rifle/m1gar/fire/new/wpn_m1garand_st_act_c.wav sfx/levels/zombie/boards_float/boards_float.wav sfx/character/breathing_hurt/b_hurt/b_hurt_01.wav sfx/character/foley/gear/gear_player/gear_player_01.wav voiceovers/zombie/monkey/groan/groan_05.wav sfx/levels/zombie/zombie_crawl/crawl/crawl_03.wav sfx/levels/zombie/wood_repair/wood_repair_00.wav sfx/weapon/ray_gun/wpn_ray_reload_3rd.wav sfx/levels/zombie/maps/asylum/traps/on_fire/ignite.wav sfx/levels/zombie/new_zombie_vox/crawl/crawl_01.wav sfx/weapon/tank/tankdist/tankdist_03.wav sfx/weapon/pistols/357/fire/wpn_357_mn_dist.wav sfx/levels/zombie/perksacola/random/random_02.wav sfx/weapon/gren/gen_gren/gren_trail/gren_trail_04.wav sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav sfx/levels/zombie/new_zombie_vox/n/sprint/sprint_06.wav sfx/levels/zombie/maps/asylum/switch/comp/sweets/sweets_03.wav sfx/weapon/shotgun/foley/shotgun_shell/shotgun_shell_01.wav sfx/character/foley/3p_gear_rattle/3p_gear_rattle_02.wav sfx/levels/zombie/tele/warmup/mach_warm_l.wav voiceovers/zombie/pa/link_count_1_00.wav sfx/projectile/bullet/debris/rock_small/rock_small_02.wav sfx/projectile/bullet/small/impacts/rock/far/far_02.wav sfx/destruction/explosion_falloff/explosion_falloff_07.wav sfx/amb/metal/wronk/wronk_01.wav sfx/projectile/bullet/small/impacts/wood/near/near_03.wav sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn_act.wav sfx/character/breathing_hurt/revive_gasp/revive_gasp_01.wav sfx/character/foley/melee/melee_swing_sm/melee_swing_sm_01.wav sfx/projectile/bullet/small/impacts/metal/near/near_04.wav voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav sfx/weapon/projectile/mortar/incoming/incoming_00.wav sfx/levels/zombie/bump/cage/cage_00.wav sfx/projectile/bullet/small/impacts/rico/rico_05.wav sfx/weapon/gren/grenade_water/grenade_water_04.wav sfx/weapon/rifle/arisaka/foley/arisaka_bolt_front.wav sfx/projectile/bullet/headshot/helmet_nd/helmet_nd_02.wav sfx/levels/zombie/new_zombie_vox/ambient/ambient_11.wav sfx/character/footsteps/mud_walk/mud_walk_03.wav sfx/ui/btn_down.wav sfx/character/footsteps/dirt_run/dirt_run_03.wav sfx/character/footsteps/dirt_walk/dirt_walk_02.wav sfx/weapon/pistols/p38/fire/wpn_p38_st_f.wav sfx/levels/zombie/tele/pa/pa_buzz.wav sfx/weapon/mg/type92/fire/wpn_type92_st_act.wav sfx/levels/zombie/bump/stretcher/stretcher_01.wav sfx/character/footsteps/wood_walk/wood_walk_03.wav sfx/levels/zombie/powerups/carp/carp_end.wav sfx/projectile/bullet/small/impacts/water/near/near_01.wav sfx/weapon/smg/type100/fire/wpn_type100_mn.wav sfx/weapon/shell_impact/shell_impact_07.wav sfx/weapon/rpg/panzershreck/wpn_pnzr_st_act_00.wav sfx/weapon/pickups/grenade_pu_plr.wav sfx/weapon/projectile/mortar/w_impact/w_impact_03.wav voiceovers/zombie/monkey/throw/throw_03.wav sfx/weapon/monkey/monk_cymb_04.wav sfx/weapon/mg/type99/foley/gr_type99lmg_mag_in.wav sfx/weapon/pistols/357/fire/wpn_357_mn_shot.wav sfx/character/footsteps/grass_run/grass_run_02.wav sfx/weapon/rifle/mp44/fire/act/act_00.wav sfx/weapon/rifle_gren/gr_rifle_gren_load.wav sfx/weapon/mg/30cal/foley/gr_30cal_start.wav sfx/physics/metal/metal_glass/metal_glass_02.wav sfx/weapon/rifle/mp44/fire/wpn_mp44_st_act.wav sfx/physics/metal/metal_soft/metal_soft_00.wav sfx/weapon/projectile/mortar/w_splash/w_splash_00.wav sfx/projectile/bullet/small/impacts//flesh/flesh_07.wav sfx/weapon/rifle/arisaka/fire/wpn_arisaka_st_act_b.wav sfx/levels/zombie/powerups/nuke/nuke.wav sfx/weapon/rifle/m1gar/foley/m1gar_pull_slide.wav sfx/levels/zombie/new_zombie_vox/death/death_09.wav sfx/levels/zombie/tele/cooldown/cooldown.wav sfx/destruction/explosion_main/explosion_main_03.wav sfx/levels/zombie/new_zombie_vox/attack/attack_07.wav sfx/levels/zombie/bump/vend/vend_00.wav sfx/levels/nazi_zombie_sumpf/amb_fire/small/small_00.wav sfx/projectile/whizby/uw_by/uw_by_03.wav sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav sfx/physics/soft/soft_soft/soft_soft_02.wav sfx/character/foley/melee/melee_hit/melee_hit_06.wav sfx/weapon/special/flame_thrower/wpn_flmthwr_st_flame.wav sfx/weapon/gren/bounce/metal/metal_01.wav sfx/weapon/monkey/monk_cymb_m.wav sfx/physics/wood/wood_soft/wood_soft_01.wav sfx/destruction/incoming/incoming_03.wav sfx/weapon/gren/gen_gren/fire/fire_02.wav sfx/weapon/rifle/mosin_nagant/fire/mono/mono_03.wav sfx/weapon/pistols/tt33/fire/wpn_tt33_st_sur.wav sfx/projectile/bullet/headshot/helmet/helmet_02.wav sfx/weapon/rifle/arisaka/fire/wpn_arisaka_mn.wav sfx/ui/ca_ui/slider_fnt.wav sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_00.wav sfx/character/breathing_hurt/breathing_better.wav sfx/weapon/gren/grenade_wood/grenade_wood_03.wav sfx/physics/hard/hard_hard/hard_hard_02.wav sfx/projectile/bullet/small/impacts/flesh/flesh_08.wav sfx/levels/zombie/maps/giant/gen_loop.wav sfx/levels/zombie/tele/warmup/top_spark_00.wav sfx/ui/heart_beat.wav sfx/weapon/tesla/imp_water/imp_water.wav voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav sfx/projectile/bullet/small/impacts/plaster/near/near_03.wav sfx/amb/wood_creak_v3/wood_creak_v3_03.wav sfx/levels/zombie/maps/asylum/traps/trap_start.wav sfx/projectile/bullet/small/impacts/wood/far/far_05.wav sfx/levels/zombie/maps/asylum/door/deny/deny_01.wav sfx/levels/zombie/new_zombie_vox/ambient/ambient_05.wav voiceovers/zombie/pa/link_count_4_00.wav sfx/levels/zombie/new_zombie_vox/taunt/taunt_00.wav voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav sfx/character/footsteps/water_walk/water_walk_04.wav sfx/weapon/pistols/nambu/foley/nambu_mag_out.wav sfx/character/footsteps/conc_walk/conc_walk_01.wav sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav sfx/character/footsteps/grass_walk/grass_walk_01.wav sfx/character/mantle/char/gear/gear_00.wav sfx/projectile/bullet/small/impacts/brick/near/near_03.wav sfx/physics/wood/wood_foliage/wood_foliage_00.wav sfx/weapon/gren/smoke/fire/explo/explo_00.wav sfx/weapon/rifle/mp44/foley/gr_mp44_futz.wav sfx/character/footsteps/gravel_walk/gravel_walk_05.wav sfx/destruction/explosion_impact/explosion_impact_00.wav sfx/levels/zombie/bump/pots/pots_00.wav sfx/levels/berlin_2/thump/thump_00.wav sfx/levels/zombie/maps/giant/flytrap/flytrap_creeper.wav sfx/destruction/explosion_debris/water/water_03.wav sfx/levels/sniper/sparks/sparks_01.wav sfx/weapon/dist/jap/dist_jap_mg.wav sfx/levels/zombie/new_zombie_vox/death/death_10.wav sfx/character/footsteps/metal_walk/metal_walk_05.wav sfx/projectile/bullet/small/impacts/rock/near/near_00.wav sfx/weapon/pistols/p38/foley/gr_p38_slide.wav sfx/destruction/explosion_dist/explosion_dist_00.wav sfx/weapon/rifle/kar_98/fire/mono/mono_03.wav sfx/levels/zombie/maps/giant/arc_loop/arc_loop_01.wav sfx/levels/zombie/wood_snap/wood_snap_04.wav sfx/weapon/smg/mp40/fire/act/act_01.wav sfx/projectile/bullet/small/impacts/dirt/near/near_03.wav voiceovers/zombie/monkey/groan/groan_00.wav sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav sfx/character/player/pain_small/pain_small_07.wav sfx/physics/metal/metal_hard/metal_hard_00.wav sfx/levels/zombie/bump/shelf/shelf_00.wav sfx/weapon/rifle/springfield/fire/wpn_springfield_mn_act.wav sfx/levels/zombie/perksacola/bottle/deny_00.wav sfx/levels/zombie/bump/desk/desk_02.wav sfx/levels/zombie/maps/asylum/switch/surge/surge_01.wav sfx/amb/bomb_far/bomb_far_02.wav sfx/weapon/rifle/bar/foley/bar_mag_in.wav sfx/levels/zombie/maps/asylum/door/bang/bang_03.wav sfx/weapon/mg/30calcoax/fire/wpn_30calcoax_mn.wav sfx/weapon/gren/smoke/fire/pin/pin_01.wav sfx/weapon/rifle/springfield/fire/wpn_springfield_mn.wav sfx/levels/zombie/new_zombie_vox/n/sprint/sprint_01.wav voiceovers/zombie/ann/ann_carpenter.wav sfx/projectile/bullet/small/impacts/glass/glass_04.wav sfx/levels/zombie/tele/beam/beam_fx_fl_r.wav sfx/weapon/tesla/wpn_tesla_flux_r.wav sfx/physics/wood/wood_glass/wood_glass_03.wav sfx/character/tinnitus/tinnitus_abort.wav sfx/destruction/explosion_falloff/explosion_falloff_02.wav voiceovers/zombie/ann/ann_nuke.wav sfx/levels/zombie/new_zombie_vox/attack/attack_19.wav sfx/projectile/whizby/whizby_05.wav sfx/weapon/gren/grenade_dirt/grenade_dirt_03.wav sfx/levels/zombie/board_slam/board_slam_02.wav sfx/weapon/tesla/reload/tesla_handle_pullback.wav sfx/weapon/gren/grenade_rock/grenade_rock_01.wav sfx/weapon/empty/smg_dry_fire_st.wav sfx/projectile/bullet/small/impacts/rico/rico_00.wav sfx/weapon/shotgun/fire/wpn_dbsawshot_st_f.wav sfx/amb/debris/ember/ember_03.wav sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav sfx/levels/zombie/new_zombie_vox/elec/elec_03.wav sfx/character/foley/gear/player/player_03.wav sfx/weapon/mg/50cal/fire/wpn_50cal_mn_dist.wav sfx/character/footsteps/snow_sprt/snow_sprt_05.wav sfx/character/breathing_hurt/bhs/bhs_02.wav sfx/destruction/explosion_spc/explosion_spc_02.wav sfx/character/foley/prone/mud/mud_00.wav sfx/character/footsteps/conc_run/conc_run_03.wav sfx/physics/impacts/soft/soft_05.wav sfx/physics/wood/wood_wood/wood_wood_01.wav sfx/weapon/rifle_gren/gr_rifle_gren_click.wav sfx/projectile/bullet/small/impacts/metal/far/far_02.wav sfx/weapon/dist/ger/dist_ger_smg.wav sfx/weapon/shell_impact/shell_impact_02.wav sfx/character/foley/3p_ Exceeded limit of 1600 'loaded_sound' assets.
I can't say for sure if this will fix your problem but, navigate to root/zone_source and open dlc3.csv. within it, make the included sound assets look like this:
// Sound sound,nazi_zombie_factory,nazi_zombie_factory,all_sp sound,common,nazi_zombie_factory,all_sp sound,projectiles,nazi_zombie_factory,all_sp //sound,physics,nazi_zombie_factory,all_sp //sound,destructibles,nazi_zombie_factory,all_sp sound,dlc3_vox,nazi_zombie_factory,all_sp sound,dlc_share,nazi_zombie_factory,all_sp sound,weapons,audio_test_tuey,all_sp