cutom texture all black?

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Created 2544 days ago
by IHammY/
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so ive been trying to create a custom texture for my map. followed sajeones tut on it but he has a different version or another dds plugin [You are not allowed to view external links. Register or Login to see them]

well basically what happens if i try using the texture in radiant it just shows up all black no idea how to fix it

edit: i found out that assetmanager doesnt buld .iwi's with alpha channels at all... does anyone know how to fix that?
also it says asset out of date if i try reconverting it... it has another error when compiling but it doesent show up again...
Last Edit: August 23, 2013, 02:52:36 pm by IHammY/
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To convert textures with alpha channels you need to change the "Blendfunc" attribute on the entry from replace to blend. As for why its not working you didn't do something right somewhere, I can assure you the tutorial works fine(as I demonstrated).
broken avatar :(
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Location: de
Date Registered: 5 April 2013
Last active: 724 days ago
Posts
279
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Mr. Elemental
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Donator ♥
My Groups
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"Niisan would you brush me theeth?"-karen 2013
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
thanks for the help :) btw is it possible that these settings make normal textures without alpha channels invisible ?

 

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