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Custom textures are semi-transparent

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Created 11 years ago
by Soy-Yo
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I have some custom textures in my map and when zombies rise behind something with these textures, you can see them like if there where nothing in front of them. I'm sure I might have done something wrong when I created the iwi, but I don't know what it is.
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the texture ur using have the prefix "_blend" use textures that dont have this prefix and it will be fine
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Sorry, but I don't know what you mean  :-\. I think the textures don't have that prefix, at least in the name. I found in Asset Manager an options that says "blendFunc". Do you mean I have to change something there?
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When you made these textures, did you select blend or replace on blendFunc when converting the textures? Blend will do that I think.

It's suffix, not prefix, right? and I think he just means the custom ones, not the default ones, but if you do, then what smasher said.
Last Edit: August 14, 2015, 12:26:56 am by MakeCents
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When you made these textures, did you select blend or replace on blendFunc when converting the textures? Blend will do that I think.

It's suffix, not prefix, right? and I think he just means the custom ones, not the default ones, but if you do, then what smasher said.

you are right twice, i didnt read it properly, and yeah its suffix, i mixed them up
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Sorry, but because I'm a new user I have to wait for some moderator to approve my posts. That's why the conversation now may look strange LOL.

When you made these textures, did you select blend or replace on blendFunc when converting the textures? Blend will do that I think.

It's suffix, not prefix, right? and I think he just means the custom ones, not the default ones, but if you do, then what smasher said.


Yeah. I mean only custom ones. I didn't change anything in blendFunc, so it still has "Replace". Do I have to change it to "Blend"?

 
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